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<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Intelligent Artifice (Posts about music-game)</title><link>https://www.intelligent-artifice.com/</link><description></description><atom:link href="https://www.intelligent-artifice.com/categories/music-game.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2025 &lt;a href="mailto:jurie@jurie.org"&gt;Jurie Horneman&lt;/a&gt; </copyright><lastBuildDate>Sat, 01 Mar 2025 21:36:39 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Phase, a music game for the iPod</title><link>https://www.intelligent-artifice.com/2007/11/phase-a-music-game-for-the-ipod.html</link><dc:creator>Jurie Horneman</dc:creator><description>&lt;p&gt;&lt;/p&gt;&lt;a href="http://www.phasegame.com/" target="_blank"&gt;Phase&lt;/a&gt; is a music-based game from Harmonix for the iPod (to be precise: any iPod that plays video).
&lt;p&gt;The gameplay video shows a limited selection of songs, but apparently you can use any song on your iPod. Which means they must be analyzing the song in real-time... Well, if Vib Ribbon could do it on a PlayStation 1, why not do it on an iPod. Although my guess is that the songs that come with the game will be better balanced.&lt;/p&gt;
&lt;p&gt;(Via Chris Foster, who was the designer and one of the programmers on Phase.)&lt;/p&gt;</description><category>Games</category><category>harmonix</category><category>ipod</category><category>music-game</category><guid>https://www.intelligent-artifice.com/2007/11/phase-a-music-game-for-the-ipod.html</guid><pubDate>Wed, 07 Nov 2007 01:21:39 GMT</pubDate></item></channel></rss>