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AIIDE 2007 proceedings

As someone with a background in technology and game design, AI programming excites me like few other subjects, and it is a continuous source of surprise and frustration to me that I have done so little of it. Somehow, by the time gaming hardware was capable of serious AI I was already on my way to becoming a producer.

Nevertheless I get an itchy feeling in my fingers when I read about the proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference, which starts today in Stanford, California, in this blog post on AiGameDev.

Interactive storytelling using player modelling? Player-specific stories via automatically generated events? Dynamic generation of dilemma-based interactive narratives? Maybe I should try those polyphasic sleep techniques so I can get more done each day.

(Thanks, Alex!)