Inspiration for level design maybe? Ironically you’d need to work hard to not just have this come across as fantastic art direction in a game – you don’t have the ‘omg it’s a real building’ factor working for you…
(Via BoingBoing.)
Inspiration for level design maybe? Ironically you’d need to work hard to not just have this come across as fantastic art direction in a game – you don’t have the ‘omg it’s a real building’ factor working for you…
(Via BoingBoing.)