The concept is simple: in a 100m x 100m world, two tanks are locked in an arena where only one will survive. The challenge is to program the tank which will exit victorious.[...]
John Buchanan, University Research Liaison Dude at EA commented: "Over the next five to 10 years, A.I. is going to differentiate great games from the rest. With this competition, we hope to find people with a passion for A.I and understanding of the magic that makes a game truly fun to play."
(OK, so first of all: University Research Liaison Dude? That's the guy's title? Sounds serious.)
And yes, AI is going to be big. But you know, somehow I don't think it will be the AI for tanks shooting the crap out of each other that will, as they say, make people cry. I think this competition is symptomatic of the real challenge: finding out how to use AI. And that's a design question.