CNN/Money interviewed id Software wizard John Carmack at the recently completed QuakeCon. He talks about simplicity in games, projects after Doom 3, and space flight.
"To simplify a game, you have to not listen to your customers," he said. "They know your product and really know what they want to add to it. ... It's always easy to convince someone that adding something is a good idea. Saying 'less is more' just doesn't go over well."
Shades of "Portrait of the Gamer as Enemy".