Monthly Archives April 2003

The making of Jak & Daxter

I recently browsed by Naughty Dog’s website and discovered the excellent making of Jak & Daxter. It’s a multimedia extravaganza covering all the phases of the development of the game. Very impressive.

The US mobile game market

The US mobile game market Wired has an article on recent developments in the US mobile phone game market. It includes some coverage of this year’s mobile section of the GDC. I was surprised by the buzz mobile games got at this year’s GDC, but the title of the article, “U.S. Set for Mobile Game […]

The politics of Command & Conquer: Generals

I haven’t played Command & Conquer: Generals myself, but from what I’ve heard so far, I don’t want to. It is more than questionable, especially in the current geopolitical situation. If you play the terrorists, one mission has you fighting civilians for UN food supplies. If you finish the terrorist campaign, you see a missile, […]

Politics and war in video games

CNN has an article on the popularity of war-themed games in the light of the war in Iraq. Best-selling PC game in the US: Delta Force: Black Hawk Down. Number two: Command & Conquer: Generals. Battlefield 1942 and its expansion pack Road to Rome are also in there. Wired has an article about the same […]

Sorry, wrong number

Boy, there sure a lot of people looking for a DOA nude patch.

Kagero: Deception II

Curmudgeon Gamer recently wrote an article about Kagero: Deception II, a game for the PlayStation 1 that I had never heard of before (in fact, I’d never heard of any of the games in the series). You play an evil character who lures victims into your castle and then spring traps on them – a […]

Amateur air traffic controllers

Wired had an interesting article on the hobby air traffic control scene. A friend of mine did some research on this a couple of years back – it’s an impressively large scene of people following their passion. Contrary to the conventional hard-core market, their quest for realism involves very low-resolution graphics.

Pretty – different future

Retrofuturism, my favorite. Tati is turning in his grave. There ‘s more fun stuff on the Lost Highways site. (From BoingBoing, among others.)


Real-Time High Dynamic Range Image-Based Lighting. OK, so it’s eye candy. Sue me. Some of this has been visible on the horizon, i.e. Siggraph, for some time, but there it all is, and you can play around with it if you have the right hardware. The guy got 67000 visitors in about two weeks.

Doom 3

Wired has written an article on Doom 3. I’ll spare you my criticism of the article’s flaws. There are some interesting tidbits in there, such as Carmack’s view of the future of graphics engine programming. You know, graphics engines, “the brain of any game”. (Couldn’t resist.)