Phun: a simulated physics playground . Swedish graduate student Emil Ernerfeldt created the program Phun, a 2D physics playground, and has made it free to download for non-commercial use. He demonstrates it in a zenful YouTube video, where he creates devices like cars and piston engines in seconds using simple shapes. Nice interface!
Tag Archives: physics
Here is a nice video of people having fun with physics – specifically, exploding barrels – in Crysis. Exercise: Come up with a fun game based on this. You have the engine and the assets, or something equivalent, and you don’t care about realism at all, just about wildly outrageous physics situations. (Via Ben Mattes.)
Joerg Plewe currently is a senior Java and GUI developer and has been in many areas of IT ranging from embedded programming to bioinformatics and games. Joerg has studied physics and used to work with languages like C/C++, Forth, Lisp, Assembly and others in all kinds of environments. That may be so, but I know […]
Read Intel’s press release. I wonder what that means for Havok on non-Intel platforms. Like all current consoles. Is it RenderWare all over again? Well, probably not, but it might have some amusing effects on the middleware market. (Thanks, Tobi!) Update: Since I just phrased it so nicely in an ICQ conversation about the similarities […]