These are my links for February 23rd through February 27th:
Flowmaps and Frag-Grenades, Part 1 - Boxes and Arrows: The design behind the design - Interesting article about the integration of 'traditional' User Experience designers in the games industry, specifically at Bungie, for Halo 3.
Zen Bound from Secret Exit - I doubt this has anything to [...]
Filed in Automated
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Also tagged blogit, Business, design, game, gamedev, Games, gta4, halo3, iphone, microsoft, rockstar, usability
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It’s time to close some tabs. This Wired article is about the usability testing that Microsoft and Bungie did on Halo 3.
People who know me know I am a big fan of quantified and/or empirical approaches to game design. I really truly think that if you’re not using these kind of methods, over time you [...]