Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Next Generation article on video game credits November 8, 2007

Filed under: Industry, Personal — Jurie @ 15:17

There’s a nice article on Next Generation about video game credits and the IGDA standard, which includes a couple of comments from myself. I sound a bit more anti-Rockstar than I really feel. I don’t really lie awake seething with hate or anything. Serves me right for choosing the word ‘outraged’ - it sounded better than ‘indignant’…

Alexander “The Garbage Man” Hager, one of the awesome people I worked with at Rockstar Vienna, has reported his feelings on his blog (in German). Great post!

 
 

Rockstar Vienna’s missing credits for Manhunt 2 November 1, 2007

Filed under: Austria & Germany, Industry, Personal — Jurie @ 6:33

Yesterday, Rockstar Games released Manhunt 2 for Sony PlayStation 2, Sony PSP and Nintendo Wii. This blog post is not about the difficulties Take Two had getting this game on the market. I merely intend to correct an inaccuracy in the game’s credits, namely the over 55 missing Rockstar Vienna employees who worked on the game from January 2004 until the studio was closed down on May 11th 2006.

To the best of my knowledge, apart from the people who briefly went to Rockstar London to assist with development there, nobody from Rockstar Vienna is mentioned in the credits of Manhunt 2.

I have assembled the missing Rockstar Vienna credits to the best of my abilities. Over the course of 2.5 years various people joined and left the project. I have tried to list everyone under their primary position. One person asked during development that his name not appear in the credits: this request has been honored here.

People from other Rockstar Games studios also worked on this title. Their names and positions can be found in the credits of the released game.

Here are the missing credits:
(more…)

 
 
 
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