A ton of material from the IGDA Leadership Forum 2007 is online now. Videos, slides, summaries… a lot of stuff. I haven’t even started looking through it yet, but the list of sessions looks very tasty:
Leadership Track:
Building the Perfect Team
Leadership Lab
Death By 1000 Ideas: Managing Designers and Creatives
Managing Engineers
Managing Artists and Art Outsourcing for [...]
Here are my impressions of the talks I saw at Game Focus Germany:
Greg Costikyan, “The Independent Developer Shall Rise Again”.
I could not have asked for a better keynote. My secret theme for the conference was “Thinking outside of the box of the core games industry”, i.e. outside of multi-million PC / console projects developed for [...]
I am back from Hannover. It was very cool. More later: I need to decompress / recover sleep / deal with my cold.
So now I can say what that milestone I mentioned earlier was: The conference schedule for Game Focus Germany 2008 in Hannover had finally been locked down. GFG is a conference for German developers and publishers, now in its second year. I got the job of finding international speakers through ML Enterprises, so since late [...]
I will be at the Game Developers Conference in Lyon this Monday and Tuesday. I am there to moderate a panel discussion on next-gen AI (”What’s Next for Game AI: Challenges and Opportunities”, Monday at 4 PM) with Alex Champandard, Axel Buendia from Spir.Ops and Pierre Pontevia from Kynogon. It should be fun.
Drop me a [...]