Last night I got back from a trip to Game Forum Germany (GFG) in Hannover, Germany. GFG is a small game developer conference that got started in 2007 and that I’ve been somewhat involved in in various ways ever since. In 2008 I was responsible for finding the speakers and designing the program, and this year I did so again together with Noah Falstein.
It worked out very well. Every talk exceeded my expectations, and all of the feedback I’ve gotten so far has been very positive. The organizers did a great job in making sure everyone had a great time, and the mood during the conference was very good.
I either had no time or no Internet connection, or I would have tweeted my head off. But the upside is that I now have a very good reason to blow the dust off of my blog and write something longer than 140 characters.
Here are my impressions of the talks at GFG 2010: