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	<title>Intelligent Artifice</title>
	
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	<description>A blog on interactive entertainment: design, production, industry and related topics.</description>
	<pubDate>Wed, 12 Nov 2008 11:31:10 +0000</pubDate>
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		<title>Arkane: We’ll move on from EA project cuts</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/450598756/arkane-well-move-on-from-ea-project-cuts.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/arkane-well-move-on-from-ea-project-cuts.html#comments</comments>
		<pubDate>Wed, 12 Nov 2008 11:31:06 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Industry]]></category>

		<category><![CDATA[Personal]]></category>

		<category><![CDATA[arkane]]></category>

		<category><![CDATA[electronic-arts]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1155</guid>
		<description><![CDATA[GamesIndustry.biz interviewed Raphael Colantonio during last week&#8217;s Game Connection in Lyon about the loss of the EA project:
&#8220;We&#8217;re moving on,&#8221; said CEO and creative director Raphael Colantonio. &#8220;We do have some reserves, some cash that allows us to wait for a while, to find deals and reassign staff. But the right deals - that&#8217;s really [...]]]></description>
			<content:encoded><![CDATA[<p>GamesIndustry.biz <a href="http://www.gamesindustry.biz/articles/arkane-we-ll-move-on-from-ea-project-cuts" target="_blank">interviewed</a> Raphael Colantonio during last week&#8217;s Game Connection in Lyon about the <a href="http://www.intelligent-artifice.com/2008/10/bad-news.html" target="_blank">loss of the EA project</a>:</p>
<blockquote><p>&#8220;We&#8217;re moving on,&#8221; said CEO and creative director Raphael Colantonio. &#8220;We do have some reserves, some cash that allows us to wait for a while, to find deals and reassign staff. But the right deals - that&#8217;s really important, to keep the vision of what our objective is as a company, and what our identity is.&#8221;</p>
<p>&#8220;To some degree, although it sounds like a bit of a paradox, all these publishers cutting things right now - I think it will eventually benefit the independent developers.&#8221;</p>
<p>&#8220;Those companies will be looking for projects, and if they&#8217;re looking, rightly, to lower their costs it makes sense to work with independent companies - they&#8217;re always cheaper than anything they can produce internally.&#8221;</p>
</blockquote>
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		<item>
		<title>OBAMOIDA T-shirt at the Tupalo.com store</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/442292779/obamoida-t-shirt-at-the-tupalocom-store.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/obamoida-t-shirt-at-the-tupalocom-store.html#comments</comments>
		<pubDate>Tue, 04 Nov 2008 17:14:06 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<category><![CDATA[obama]]></category>

		<category><![CDATA[oida]]></category>

		<category><![CDATA[tupalo]]></category>

		<category><![CDATA[vienna]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1151</guid>
		<description><![CDATA[OK, this will likely only interest people who know a little about Viennese sub-cultures and slang and the current US elections&#8230; but if you do, you may find this OBAMOIDA T-shirt hilarious. Full disclosure: Even if you&#8217;re not getting one for free, like me.

While you&#8217;re there, why not check out the other fine articles in [...]]]></description>
			<content:encoded><![CDATA[<p>OK, this will likely only interest people who know a little about Viennese sub-cultures and slang and the current US elections&#8230; but <em>if you do</em>, you may find <a href="http://www.merchzilla.com/shop/php/products.php?SHOP=webshop&#038;id=379&#038;selProdId=3004" target="_blank">this OBAMOIDA T-shirt</a> hilarious. Full disclosure: Even if you&#8217;re not getting one for free, like me.</p>
<div style="text-align:center;"><img src="http://www.intelligent-artifice.com/wp/wp-content/uploads/2008/11/obamoida-tshirt.jpg" alt="obamoida-tshirt.jpg" border="0" width="180" height="240	" /></div>
<p>While you&#8217;re there, why not check out the other fine articles in the <a href="http://www.merchzilla.com/shop/php/products.php?id=379&#038;SHOP=webshop" target="_blank">Tupalo.com merchandise web store</a>. For instance, if you were not invited to the exclusive <a href="http://tupalo.com/" target="_blank">Tupalo</a> party at the Museumsquartier earlier this year, now is your chance to get the tote bag and pretend you were there with all of Vienna&#8217;s digerati!</p>
<p>(To better understand the enigmatic word OIDA, you could read <a href="http://useuropeans.blogactiv.eu/2008/05/13/krocha-style/" target="_blank">this</a>, although it&#8217;s important to know that the word was in wide-spread use long before the rise of the Krocha movement.)</p>
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		<title>THQ closes multiple studios</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/441978869/gamasutra-breaking-thq-closes-multiple-studios.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/gamasutra-breaking-thq-closes-multiple-studios.html#comments</comments>
		<pubDate>Tue, 04 Nov 2008 10:37:26 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Industry]]></category>

		<category><![CDATA[layoffs]]></category>

		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1147</guid>
		<description><![CDATA[Robin just pointed out that THQ is laying off a ton of people as well as EA. Paradigm Entertainment has been closed, one third of the staff at Juice Games in the UK has been laid off, Mass Media has been closed, Helixe may have been closed, Locomotive Games has been closed, and staff from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cs.northwestern.edu/~hunicke/blog" target="_blank">Robin</a> just pointed out that <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20929" target="_blank">THQ is laying off a ton of people</a> as well as <a href="http://www.intelligent-artifice.com/2008/10/bad-news.html" target="_blank">EA</a>. Paradigm Entertainment has been closed, one third of the staff at Juice Games in the UK has been laid off, Mass Media has been closed, Helixe may have been closed, Locomotive Games has been closed, and staff from Rainbow Studios has been laid off.</p>
<p>One plausible theory I heard is that it makes good business sense to contract now and hoard cash, so as to be better prepared for when things get better again in a year or two. It is no surprise that EA and THQ, big public companies, do this first. (I am also hearing rumors of a hiring freeze at Ubisoft.)</p>
<p>This means that companies that don&#8217;t lay off people may wish they had in a year or so, and may then become prime takeover targets - for EA and THQ. I wonder if Blizzard Activision might lay people off to be seen to do the right thing and to get rid of dead wood, even though they might not need to do so because of the money they are making with WoW.</p>
<p>In any case, as <a href="http://aigamedev.com/" target="_blank">Alex</a> pointed out on Twitter recently, working for a big, publisher-owned development studio is no longer a guarantee of safe employment (if it ever was).</p>
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		<title>Daniel Erickson on writing the Old Republic</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/441253416/daniel-erickson-on-writing-the-old-republic.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/daniel-erickson-on-writing-the-old-republic.html#comments</comments>
		<pubDate>Mon, 03 Nov 2008 18:45:14 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Production]]></category>

		<category><![CDATA[Storytelling]]></category>

		<category><![CDATA[bioware]]></category>

		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1142</guid>
		<description><![CDATA[Gamasutra has a nice interview with Daniel Erickson, the lead writer on Star Wars: The Old Republic at BioWare Austin. Nothing truly new, but a lot of good points that are worth repeating, and an insight into how Bioware handles writing in games. Some extracts, slightly rearranged and emphasis mine:
[Writing in games] has to get [...]]]></description>
			<content:encoded><![CDATA[<p>Gamasutra has a nice <a href="http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php" target="_blank">interview</a> with Daniel Erickson, the lead writer on Star Wars: The Old Republic at BioWare Austin. Nothing truly new, but a lot of good points that are worth repeating, and an insight into how Bioware handles writing in games. Some extracts, slightly rearranged and emphasis mine:</p>
<blockquote><p>[Writing in games] has to get better, and better, and better, and be more like the best dialogue lines from movies, but it&#8217;s done in an interactive, nonlinear system, that &#8212; let&#8217;s be clear &#8212; <strong>99 out of 100 writers don&#8217;t even understand how to do, and never will</strong>.</p>
<p>So, it&#8217;s hard to find the talent, it&#8217;s hard to train the talent.</p>
</blockquote>
<p>It&#8217;s good to keep this in mind.</p>
<blockquote><p>We are extremely lucky that BioWare is run by two guys who are dedicated to the idea of story, so that&#8217;s what they want to do. They&#8217;re dedicated to the idea of dialogue and narrative, and that storytelling has to have great, punchy writing.</p>
<p>It&#8217;s hard to get the dedication from a [parent] company that&#8217;s never done it, to say, &#8220;Hey, we&#8217;re going to do it.&#8221;</p>
<p>[...]</p>
<p><em>It sounds like, the way you&#8217;re describing it, <strong>it&#8217;s almost more of a challenge in terms of content and commitment</strong> rather than actually being a big game design problem. Is that the case?</em></p>
<p>DE: There are numerous game design problems, but I would not say that they are insurmountable game design problems.</p>
</blockquote>
<p>So much in game development, especially classical, &#8216;core&#8217; game development, is about commitment. It&#8217;s about wanting to do it enough, even though it&#8217;s hard, and even though it&#8217;s not how things were done before. This goes way beyond writing.</p>
<p>Erickson later talks about Bioware&#8217;s three month writer training program, which I find very interesting, and how leading a group of writers is like being a magazine editor. Or, as <a href="http://www.anti-linearlogic.com/" target="_blank">Lee Sheldon</a> would probably say, like being a show runner.</p>
<blockquote><p>I see every piece of content, every single piece of content at every single stage, and make sure that we&#8217;re all keeping to a voice and a tone, the same way a good magazine editor would.</p>
</blockquote>
<p>It&#8217;s an interesting interview.</p>
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		<item>
		<title>Jet set lifestyle</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/438967465/jet-set-lifestyle.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/jet-set-lifestyle.html#comments</comments>
		<pubDate>Sat, 01 Nov 2008 11:13:39 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Fun]]></category>

		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1138</guid>
		<description><![CDATA[
Picture by my friend Michael. While I like traveling, I would like a little more stability. I am trying to avoid the &#8220;months in tiny rooms far from home&#8221; gigs, but the last two were just too hard to say no to.
]]></description>
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<p>Picture by my friend Michael. While I like traveling, I would like a little more stability. I am trying to avoid the &#8220;months in tiny rooms far from home&#8221; gigs, but the last two were just too hard to say no to.</p>
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		<title>Bad news</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/437389939/bad-news.html</link>
		<comments>http://www.intelligent-artifice.com/2008/10/bad-news.html#comments</comments>
		<pubDate>Thu, 30 Oct 2008 22:01:21 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Industry]]></category>

		<category><![CDATA[Personal]]></category>

		<category><![CDATA[electronic-arts]]></category>

		<category><![CDATA[layoffs]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1131</guid>
		<description><![CDATA[I originally posted this on Thursday night, but I forgot that some people in Lyon might read this before the company meeting where all was explained, so I took it down for a while.
This evening I noticed three industry friends twittering about being sorry for their friends&#8217; loss. I was worried - what was going [...]]]></description>
			<content:encoded><![CDATA[<p><em>I originally posted this on Thursday night, but I forgot that some people in Lyon might read this before the company meeting where all was explained, so I took it down for a while.</em></p>
<p>This evening I noticed three industry friends twittering about being sorry for their friends&#8217; loss. I was worried - what was going on? Was this referring to people I know? As it turns out, yes: I just found out that <a href="http://kotaku.com/5071439/electronic-arts-lays-off-six-hundred" target="_blank">Electronic Arts has announced massive layoffs</a>.</p>
<p>As you may <a href="http://www.intelligent-artifice.com/2008/10/the-big-news.html" target="_blank">remember</a>, the project I am working on at Arkane Studios in Lyon is being developed together with Electronic Arts. And from what I hear, that project is being heavily cut down. Which means that people I have come to know and like and admire at EA are being laid off. (Some of those people are in Lyon right now. Some of them are on holiday here.) And people I have come to know and like and admire at Arkane are probably going to be in a difficult situation. Nobody knows exactly what will happen, but it can&#8217;t be good.</p>
<p>(For what it&#8217;s worth: I don&#8217;t blame EA. That&#8217;s like blaming the weather.)</p>
<p>Naturally, this affects me as well. I have only just found out about this (at 9 PM) and so have not had an opportunity to discuss exactly what this will mean for me, but right now the most likely outcome is that I will be staying in Vienna, and will be available for free-lance work again in the near future. Luckily I am a fairly cautious person and have not made too many irreversible decisions yet.</p>
<p>Oddly, I felt pretty neutral about this until I started thinking about the people I&#8217;ve been working with, and until I got an email from a friend and co-worker at EA. Then it hit me.</p>
<p>I wish everyone affected a lot of luck and strength, particularly Raf, Arkane&#8217;s CEO, who will have to deal with this crisis. If anyone can do it, he can, but it won&#8217;t be easy.</p>
<p>I am going to start clearing out the fridge of my little hotel room, starting with the beer.</p>
<p>Update: Well, I should be back in Vienna on November 10th. I got the chance to see a few EA (in one case, now ex-EA) people before they left. In general, today was a bummer. I&#8217;ve really grown to like the people at Arkane, and Lyon as well.</p>
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		<title>Jordan Mechner has a new website</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/430036704/jordan-mechner-has-a-new-website.html</link>
		<comments>http://www.intelligent-artifice.com/2008/10/jordan-mechner-has-a-new-website.html#comments</comments>
		<pubDate>Thu, 23 Oct 2008 21:24:35 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Other Media]]></category>

		<category><![CDATA[Other Web Sites]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1129</guid>
		<description><![CDATA[Jordan Mechner, creator of Prince of Persia and all around nice guy, has a new website with information on all of the projects he has worked on, from Karateka to the Jerry-Bruckheimer-produced Prince of Persia movie.
(Via John August.)
]]></description>
			<content:encoded><![CDATA[<p>Jordan Mechner, creator of Prince of Persia and all around nice guy, has a <a href="http://jordanmechner.com/" target="_blank">new website</a> with information on all of the projects he has worked on, from Karateka to the Jerry-Bruckheimer-produced Prince of Persia movie.</p>
<p>(Via <a href="http://johnaugust.com" target="_blank">John August</a>.)</p>
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		<title>AiGameDev.com launches new premium membership area on game AI</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/414039402/aigamedevcom-launches-new-premium-membership-area-on-game-ai.html</link>
		<comments>http://www.intelligent-artifice.com/2008/10/aigamedevcom-launches-new-premium-membership-area-on-game-ai.html#comments</comments>
		<pubDate>Tue, 07 Oct 2008 18:27:07 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Other Web Sites]]></category>

		<category><![CDATA[Personal]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[ai]]></category>

		<category><![CDATA[aigamedev]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1127</guid>
		<description><![CDATA[Time to help friends with a little publicity: On October 1st, AIGameDev.com, one of the top websites for AI in games, launched a premium membership area. It contains a ton of content, such as  code samples, an AI sandbox, technical reports, master classes, interactive discussions with experts, A/V sessions&#8230; The mind boggles. I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Time to help friends with a little publicity: On October 1st, <a href="http://aigamedev.com/" target="_blank">AIGameDev.com</a>, one of the top websites for AI in games, launched a <a href="http://aigamedev.com/launch" target="_blank">premium membership area</a>. It contains a ton of content, such as  code samples, an AI sandbox, technical reports, master classes, interactive discussions with experts, A/V sessions&#8230; The mind boggles. I can&#8217;t think of another site like this related to games.</p>
<p>The people behind AIGameDev.com, Alex and Petra Champandard, are good friends of mine and live about 200 meters from my apartment in Vienna. They spent a lot of time over the last few months preparing for the launch, and it became harder and harder to go for lunch or ice cream with them&#8230; Not even tea with freshly baked chocolate chip cookies managed to draw them out in the last two weeks :). But I am highly impressed by what they have done so far, and I wish them a ton of luck!</p>
<p>At the time I am writing this, you have <strong>only 21 hours left to join</strong>: After that, no new members for a month or two. And prices will go up, so run!</p>
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		<title>The big news</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/410579188/the-big-news.html</link>
		<comments>http://www.intelligent-artifice.com/2008/10/the-big-news.html#comments</comments>
		<pubDate>Fri, 03 Oct 2008 20:47:07 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Personal]]></category>

		<category><![CDATA[arkane]]></category>

		<category><![CDATA[france]]></category>

		<category><![CDATA[wuv]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1123</guid>
		<description><![CDATA[So what is this big news I alluded to earlier?
First of all, on October 1st I moved to Lyon and started working for Arkane Studios as a producer on a title they are developing with Electronic Arts. If all goes well, I will permanently move from Vienna to Lyon at the beginning of 2009.
This is [...]]]></description>
			<content:encoded><![CDATA[<p>So what is this big news I <a href="http://www.intelligent-artifice.com/2008/09/big-news-soon.html" target="_blank">alluded to earlier</a>?</p>
<p>First of all, on October 1st I moved to Lyon and started working for <a href="http://www.arkane-studios.com/" target="_blank">Arkane Studios</a> as a producer on a title they are developing with Electronic Arts. If all goes well, I will permanently move from Vienna to Lyon at the beginning of 2009.</p>
<p>This is a big, big step for me. Ever since <a href="http://www.intelligent-artifice.com/2006/05/rockstar_vienna.html" target="_blank">Rockstar Vienna closed down</a> in May 2006, I have had many offers to work abroad, including offers I would have jumped at only months before. But the death march of Manhunt 2 made me question why I would even want to move abroad.</p>
<p><span id="more-1123"></span>
<p>The simple fact is that I love Vienna. It&#8217;s a great town to live in - one of the top three cities in the world, in fact - and I have many, many friends here. I have lived here for over 7 years, which makes it the longest I have lived in one place since I was 13.</p>
<p>At the same time, there is an immense amount of bullshit in the games industry that is keeping us from making great games that advance the medium. If the company is not directly or indirectly plagued by bozos, it is probably making boring, &#8220;safe&#8221; games. I realized that I literally couldn&#8217;t think of more than a handful of companies in the world that I would like to work for, that would maybe make it worth leaving Vienna. I didn&#8217;t want to take any more jobs because they look good on my resume. After 15 years I felt I had paid enough dues.</p>
<p>So I said no to everyone. It wasn&#8217;t easy. Even if part of you knows you no longer want the same things you wanted last year, another part is still yelling that you can&#8217;t say no to this. I became a free-lancer. Of course this didn&#8217;t necessarily mean I worked on great projects either, but it gave me variety, spare time, and a healthy emotional buffer between me and the bullshit. Freelancing has its own set of disadvantages, but I don&#8217;t regret my decision.</p>
<p>Then, just as I was getting used to the free-lancing life and was planning to seriously settle down in Vienna, I was contacted by Arkane (by <a href="http://www.witchboy.net/" target="_blank">Harvey</a>, in fact - over Twitter), and they made me an offer I couldn&#8217;t refuse. And, this being 2008, I can&#8217;t tell you anything more about it, except that it&#8217;s very cool, and I had to accept or always wonder what would have been.</p>
<p>That offer came in early June, and the whole interview process and negotiations weren&#8217;t fully completed until the middle of September.</p>
<p>In the mean time, the second bit of good news happened, which is that I met a wonderful woman on the 14th of August (hi Andrea &lt;3), and we fell in love, and now we&#8217;re officially marked as &#8216;in a relationship&#8217; on Facebook. Very modern, I know. This is not a very personal blog, so I will not go into too much detail. Which is a good thing for everyone involved, believe me: Our Skype log would make love-struck teenagers puke. But in any case, I love her very much, and she makes me very happy.</p>
<p>Of course, the timing was terrible, and me being away is not easy for either of us. But I am very grateful that we had enough time to get to know each other, to fall in love, and to both decide that it was worth pursuing this relationship even though we would be living in different countries for some time at least.</p>
<p>So, that&#8217;s what&#8217;s been going on in my life. How have you been?</p>
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		<title>Jack Thompson no longer licensed to practice law</title>
		<link>http://feeds.feedburner.com/~r/IntelligentArtifice/~3/403129600/jack-thompson-no-longer-licensed-to-practice-law.html</link>
		<comments>http://www.intelligent-artifice.com/2008/09/jack-thompson-no-longer-licensed-to-practice-law.html#comments</comments>
		<pubDate>Thu, 25 Sep 2008 20:40:43 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
		
		<category><![CDATA[Industry]]></category>

		<category><![CDATA[jackass]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1121</guid>
		<description><![CDATA[Don&#8217;t let the door hit your ass on the way out:
The disbarment means that Thompson is no longer licensed to practice law and may not apply for reinstatement.

Of course, I doubt this will impress a major league troll like Mr. Thompson. His buffoonery makes Jörg Haider look like reserved, reasonable person. (Why yes, there&#8217;s an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.maxconsole.net/?mode=news&#038;newsid=32037" target="_blank">Don&#8217;t let the door hit your ass on the way out</a>:</p>
<blockquote><p>The disbarment means that Thompson is no longer licensed to practice law and may not apply for reinstatement.</p>
</blockquote>
<p>Of course, I doubt this will impress a major league troll like Mr. Thompson. His buffoonery makes Jörg Haider look like reserved, reasonable person. (Why yes, there&#8217;s an election here in Austria this Sunday. How did you guess?)</p>
<p>(Thanks, Tobi.)</p>
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