Category Archives: Uncategorized

“A 440 432″: A conspiracy theory

If you like a good conspiracy theory, I just stumbled upon a great one. Modern day music is stuck in a tuning frequency that was implemented throughout Nazi Germany by propaganda minister, Joseph Goebbels in 1939. His implemented 440Hz codified a New World Order of central pitch that was instrumental in leading our world into [...]

“Reverse innovator’s dilemma”

I like explaining things to other people for entirely selfish reasons. I often find myself saying unexpected things, such as today, when I was trying to explain the state of the art in interactive storytelling to a friend, and found myself using the term “reverse Innovator’s Dilemma”. That seemed interesting enough to jot down, and [...]

Metaphors and originality: the power of explosions

I was reading this interview with Bungie’s Jason Jones on Destiny, and this bit really jumped out at me: And then it evolved, as we evolved into sci-fi, because we felt the pure fantasy was missing all these things we loved. Literally, explosions. It’s kind of a joke, but it’s not really a joke. Explosions [...]

On Albion And Avatar

We recently watched the ultra-long cut of James Cameron’s Avatar on Blu-Ray, and I was again reminded of a) how much I like the film, and b) what a striking resemblance it bears to Albion, the PC role-playing game I co-wrote in the mid-nineties. I googled Albion and Avatar and Google suggested “Albion vs Avatar” [...]

An idea for writing web games in Python

Here’s an idea that popped into my head last night: What if you had a framework that allows you to write a game in Python as if it were a local game, only it runs in your browser? To make it simpler, let us assume this game is turn-based and features few if any graphics. [...]

Where to eat or drink in Vienna

Putting this here for future reference. Part of a series – see this. Without further ado: Zum Weissen Rauchfangkehrer Pricy, Austrian, very good food Weihburggasse 4, 1010 Pure Living Bakery Great US-style coffee place Burggasse 68, 1070 Die Burgermacher Best burgers in Vienna Burggasse 12 1070 Glacis Beisl Breite Gasse 4, 1070 Good Austrian food, [...]

Unity3D for teams of 6 people or more

I’ve done this rant live to various people, but I thought it was time to write it down. First of all: I like Unity3D. I sincerely think Unity3D existing makes the games industry a better place. But, basically, I don’t see how it can be used for efficient, professional game development, with teams of 6 [...]

The three most common techniques for telling stories in games

Mainstream games, or at least a significant subset that I’m too lazy to define here, make use of three big techniques to tell stories: Cut-scenes. Invisible boxes. Environmental storytelling. I think both game developers and players understand these techniques by now, and in fact I think players are getting tired of them. I know I [...]

A rant about games and how they’re perceived

Last night I had a discussion on Twitter with Luke Dicken about game definitions, and why they matter. It reminded me of some strongly-held views I’ve had for some time about attempts to place games in a larger context: art, society, culture, et cetera. I don’t care if games are a legitimate art form, medium [...]

Pushing ideas to different parts of your brain

A couple of months ago The New Yorker published a profile of Hilary Mantel by Larissa MacFarquhar. I found this paragraph particularly interesting: When she’s starting a new book, she needs to feel her way inside the characters, to know what it’s like to be them. There is a trick she uses sometimes, which another [...]