<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Intelligent Artifice &#187; Storytelling</title>
	<atom:link href="http://www.intelligent-artifice.com/category/storytelling/feed" rel="self" type="application/rss+xml" />
	<link>http://www.intelligent-artifice.com</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
	<lastBuildDate>Fri, 07 Jun 2013 10:33:44 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Daniel Erickson on writing the Old Republic</title>
		<link>http://www.intelligent-artifice.com/2008/11/daniel-erickson-on-writing-the-old-republic.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/daniel-erickson-on-writing-the-old-republic.html#comments</comments>
		<pubDate>Mon, 03 Nov 2008 18:45:14 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Production]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1142</guid>
		<description><![CDATA[Gamasutra has a nice interview with Daniel Erickson, the lead writer on Star Wars: The Old Republic at BioWare Austin. Nothing truly new, but a lot of good points that are worth repeating, and an insight into how Bioware handles writing in games. Some extracts, slightly rearranged and emphasis mine: [Writing in games] has to [...]]]></description>
				<content:encoded><![CDATA[<p>Gamasutra has a nice <a href="http://www.gamasutra.com/view/feature/3835/a_new_galaxy_daniel_erickson_on_.php" target="_blank">interview</a> with Daniel Erickson, the lead writer on Star Wars: The Old Republic at BioWare Austin. Nothing truly new, but a lot of good points that are worth repeating, and an insight into how Bioware handles writing in games. Some extracts, slightly rearranged and emphasis mine:</p>
<blockquote><p>[Writing in games] has to get better, and better, and better, and be more like the best dialogue lines from movies, but it&#8217;s done in an interactive, nonlinear system, that &#8212; let&#8217;s be clear &#8212; <strong>99 out of 100 writers don&#8217;t even understand how to do, and never will</strong>.</p>
<p>So, it&#8217;s hard to find the talent, it&#8217;s hard to train the talent.</p>
</blockquote>
<p>It&#8217;s good to keep this in mind.</p>
<blockquote><p>We are extremely lucky that BioWare is run by two guys who are dedicated to the idea of story, so that&#8217;s what they want to do. They&#8217;re dedicated to the idea of dialogue and narrative, and that storytelling has to have great, punchy writing.</p>
<p>It&#8217;s hard to get the dedication from a [parent] company that&#8217;s never done it, to say, &#8220;Hey, we&#8217;re going to do it.&#8221;</p>
<p>[...]</p>
<p><em>It sounds like, the way you&#8217;re describing it, <strong>it&#8217;s almost more of a challenge in terms of content and commitment</strong> rather than actually being a big game design problem. Is that the case?</em></p>
<p>DE: There are numerous game design problems, but I would not say that they are insurmountable game design problems.</p>
</blockquote>
<p>So much in game development, especially classical, &#8216;core&#8217; game development, is about commitment. It&#8217;s about wanting to do it enough, even though it&#8217;s hard, and even though it&#8217;s not how things were done before. This goes way beyond writing.</p>
<p>Erickson later talks about Bioware&#8217;s three month writer training program, which I find very interesting, and how leading a group of writers is like being a magazine editor. Or, as <a href="http://www.anti-linearlogic.com/" target="_blank">Lee Sheldon</a> would probably say, like being a show runner.</p>
<blockquote><p>I see every piece of content, every single piece of content at every single stage, and make sure that we&#8217;re all keeping to a voice and a tone, the same way a good magazine editor would.</p>
</blockquote>
<p>It&#8217;s an interesting interview.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/11/daniel-erickson-on-writing-the-old-republic.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Parallel Universe Film Guide</title>
		<link>http://www.intelligent-artifice.com/2008/08/the-parallel-universe-film-guide.html</link>
		<comments>http://www.intelligent-artifice.com/2008/08/the-parallel-universe-film-guide.html#comments</comments>
		<pubDate>Fri, 08 Aug 2008 07:55:19 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[alternate-reality]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1061</guid>
		<description><![CDATA[Check out The Parallel Universe Film Guide, a kind of IMDB from an alternate reality. I like this kind of stuff a lot. Too bad it is meant as a parody&#8230; unlike this, still one of my favorite websites.]]></description>
				<content:encoded><![CDATA[<p>Check out <a href="http://www.parallelfilmguide.com/index.php?title=Main_Page" target="_blank">The Parallel Universe Film Guide</a>, a kind of IMDB from an alternate reality. I like this kind of stuff a lot. Too bad it is meant as a parody&#8230; unlike <a href="http://www.entrances2hell.co.uk/" target="_blank">this</a>, still one of my favorite websites.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/08/the-parallel-universe-film-guide.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Alejandro Jodorowsky</title>
		<link>http://www.intelligent-artifice.com/2008/06/interview-with-alejandro-jodorowsky.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/interview-with-alejandro-jodorowsky.html#comments</comments>
		<pubDate>Sat, 21 Jun 2008 07:42:49 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Other Media]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[comics]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/interview-with-alejandro-jodorowsky.html</guid>
		<description><![CDATA[Here is an interview with Alejandro Jodorowsky from 1999. It&#8217;s fascinating &#8211; it helps if you like his work I guess. The Incal, written by Jodorowsky and illustrated by Jean &#8216;Moebius&#8217; Giraud is one of my favorite comics. I am sad that I will be in Paris but not at the right time to catch [...]]]></description>
				<content:encoded><![CDATA[<p>Here is an <a href="http://www.jaybabcock.com/jodomean.html" target="_blank">interview</a> with <a href="http://en.wikipedia.org/wiki/Alejandro_Jodorowsky" target="_blank">Alejandro Jodorowsky</a> from 1999. It&#8217;s fascinating &#8211; it helps if you like his work I guess. The Incal, written by Jodorowsky and illustrated by Jean &#8216;Moebius&#8217; Giraud is one of my favorite comics. I am sad that I will be in Paris but not at the right time to catch one of Jodorowsky&#8217;s lectures / psychoanalysis sessions.</p>
<p>(Please ignore the SHOUTING INTERVIEWER.)</p>
<p>He even has some things to say about games. Nothing mind-blowing, but interesting nevertheless:</p>
<blockquote><p>ARE YOU INTERESTED IN DESIGNING VIDEO GAMES YOURSELF?<br />
Yes. Last year I did in L.A. They&#8217;re doing that now. I went there and<br />
proposed, I say, Listen, I want to make this type of story, are you<br />
interested? They said, Yes, sure. I made two games of, and I am making a<br />
game of the Meta-Baron, then they are doing. I think, &#8220;There is a new<br />
artform.&#8221; Very interesting. </p>
</blockquote>
<p>I don&#8217;t think that game ever came out. Pity.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/06/interview-with-alejandro-jodorowsky.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mystery on Fifth Avenue</title>
		<link>http://www.intelligent-artifice.com/2008/06/mystery-on-fifth-avenue.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/mystery-on-fifth-avenue.html#comments</comments>
		<pubDate>Tue, 17 Jun 2008 09:23:56 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[mystery]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/mystery-on-fifth-avenue.html</guid>
		<description><![CDATA[The New York Times has a fascinating story about a house with a mysterious riddle. Specifically, a house on Fifth Avenue where the architect threw in an alternate reality game for free. Without telling his clients&#8230; They are living in a typical habitat for the sort of New Yorkers they appear to be: an enormous [...]]]></description>
				<content:encoded><![CDATA[<p>The New York Times has a <a href="http://www.nytimes.com/2008/06/12/garden/12puzzle.html?_r=1&#038;pagewanted=all&#038;oref=slogin" target="_blank">fascinating story</a> about a house with a mysterious riddle. Specifically, a house on Fifth Avenue where the architect threw in an alternate reality game for free. Without telling his clients&#8230;</p>
<blockquote><p>They are living in a typical habitat for the sort of New Yorkers they appear to be: an enormous ’20s-era co-op with Central Park views (once part of a triplex built for the philanthropist Marjorie Merriweather Post), gutted to its steel beams and refitted with luxurious flourishes like 16th-century Belgian mantelpieces and custom furniture made from exotic woods with unpronounceable names.</p>
<p>But some of that furniture and some of those walls conceal secrets — messages, games and treasures — that make up a Rube Goldberg maze of systems and contraptions conceived by a young architectural designer named Eric Clough, whose ideas about space and domestic living derive more from Buckminster Fuller than Peter Marino.</p>
<p>The apartment even comes with its own book, part of which is a fictional narrative that recalls “The Da Vinci Code” (without the funky religion or buckets of blood) and “From the Mixed-Up Files of Mrs. Basil E. Frankweiler,” the children’s classic by E. L. Konigsburg about a brother and a sister who run away to the Metropolitan Museum of Art and discover — and solve — a mystery surrounding a Renaissance sculpture.</p>
</blockquote>
<p>What a fun idea. Be sure to look at the slideshow.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/06/mystery-on-fifth-avenue.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kenneth Hite&#8217;s Tour de Lovecraft</title>
		<link>http://www.intelligent-artifice.com/2008/02/kenneth-hites-tour-de-lovecraft.html</link>
		<comments>http://www.intelligent-artifice.com/2008/02/kenneth-hites-tour-de-lovecraft.html#comments</comments>
		<pubDate>Thu, 28 Feb 2008 09:30:12 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[hplovecraft]]></category>
		<category><![CDATA[kenneth-hite]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/02/kenneth-hites-tour-de-lovecraft.html</guid>
		<description><![CDATA[If you like the work of H.P. Lovecraft, you might be interested in reading Kenneth Hite&#8217;s Tour de Lovecraft, where he critiques a bunch of Lovecraft&#8217;s stories, in chronological order. Read it from the bottom up. With stories this good, I don&#8217;t propose to spend quite as much effort dragging out their structure and such, [...]]]></description>
				<content:encoded><![CDATA[<p>If you like the work of H.P. Lovecraft, you might be interested in reading <a href="http://princeofcairo.livejournal.com/?skip=40&#038;tag=tour+de+lovecraft" target="_blank">Kenneth Hite&#8217;s Tour de Lovecraft</a>, where he critiques a bunch of Lovecraft&#8217;s stories, in chronological order. Read it from the bottom up.</p>
<blockquote><p>With stories this good, I don&#8217;t propose to spend quite as much effort dragging out their structure and such, or summarizing previous criticism. I can&#8217;t help, however, joyously remarking on the deft way Lovecraft turns Poe&#8217;s &#8220;House of Usher&#8221; inside out with this one. We get the same conceptual play on words, as Delapore descends simultaneously into the putrid bowels of his &#8220;house&#8221; (Exham Priory) and his &#8220;house&#8221; (the De la Poer lineage). Like Usher, Delapore&#8217;s line is extinct &#8212; his son dies of his WWI injuries. We get the same excitation of the sense of hearing as the symptom, almost the literal entry-way, for the horror. But unusually for Poe, &#8220;Usher&#8221; is not particularly fixated on Usher&#8217;s interior psychological life, whereas equally unusually for Lovecraft, &#8220;Rats&#8221; is very much concerned with the interior life of Delapore. In this story, Lovecraft proves himself able to master Poe&#8217;s tools and move on &#8212; it serves as the solid foundation for his triumphant farewell to Poe, &#8220;Charles Dexter Ward.&#8221;</p>
<p>In my own case, reading this story also let all the light in at once about the &#8220;house as violated human body&#8221; subtext that William Hope Hodgson used in House on the Borderland. Indeed, &#8220;The Rats in the Walls&#8221; is a great, if somewhat over-loud, haunted house story as well &#8212; the comparisons with, say, The Shining just jump out at you.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/02/kenneth-hites-tour-de-lovecraft.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reconsidering Star Wars IV in the light of I-III</title>
		<link>http://www.intelligent-artifice.com/2008/01/reconsidering-star-wars-iv-in-the-light-of-i-iii.html</link>
		<comments>http://www.intelligent-artifice.com/2008/01/reconsidering-star-wars-iv-in-the-light-of-i-iii.html#comments</comments>
		<pubDate>Sun, 13 Jan 2008 11:45:43 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Other Media]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[star-wars]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/01/reconsidering-star-wars-iv-in-the-light-of-i-iii.html</guid>
		<description><![CDATA[Keith Martin has written a cool essay for Star Wars geeks called &#8220;A New Sith, or Revenge of the Hope&#8221;, which reconsiders Star Wars IV in the light of I-III and comes up with some amusing new conclusions. (Via Kottke.)]]></description>
				<content:encoded><![CDATA[<p>Keith Martin has written a cool essay for Star Wars geeks called <a href="http://www.morningstar.nildram.co.uk/A_New_Sith.html" target="_blank">&#8220;A New Sith, or Revenge of the Hope&#8221;</a>, which reconsiders Star Wars IV in the light of I-III and comes up with some amusing new conclusions.</p>
<p>(Via <a href="http://www.kottke.org/" target="_blank">Kottke</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2008/01/reconsidering-star-wars-iv-in-the-light-of-i-iii.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Regarding Dumbledore and the boundaries of Harry Potter</title>
		<link>http://www.intelligent-artifice.com/2007/10/regarding-dumbledore-and-the-boundaries-of-harry-potter.html</link>
		<comments>http://www.intelligent-artifice.com/2007/10/regarding-dumbledore-and-the-boundaries-of-harry-potter.html#comments</comments>
		<pubDate>Sun, 21 Oct 2007 08:08:22 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[harry-potter]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/regarding-dumbledore-and-the-boundaries-of-harry-potter.html</guid>
		<description><![CDATA[I&#8217;m sure you&#8217;ve heard that J.K. Rowling has outed Dumbledore as gay. I find it amusing, but beyond that I have no strong opinion on the subject. However, there are people over at Making Light who do. The comments there are a good read (to read the ROT13-encrypted comments, try this bookmarklet) and highly informative, [...]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;ve heard that <a href="http://news.bbc.co.uk/2/hi/entertainment/7053982.stm" target="_blank">J.K. Rowling has outed Dumbledore as gay</a>.</p>
<p>I find it amusing, but beyond that I have no strong opinion on the subject. However, there are people <a href="http://nielsenhayden.com/makinglight/archives/009483.html#220661" target="_blank">over at Making Light</a> who do. The comments there are a good read (to read the ROT13-encrypted comments, try <a href="javascript:inText=window.getSelection()+'';if(inText==''){void(inText=prompt('Phrase...',''))};if(!inText)%7BoutText='No%20text%20selected'%7Delse%7BoutText='';for(i=0;i%3CinText.length;i++)%7Bt=inText.charCodeAt(i);if((t%3E64&#038;&#038;t%3C78)%7C%7C(t%3E96&#038;&#038;t%3C110))%7Bt+=13%7Delse%7Bif((t%3E77&#038;&#038;t%3C91)%7C%7C(t%3E109&#038;&#038;t%3C123))%7Bt-=13%7D%7DoutText+=String.fromCharCode(t)%7D%7Dalert(outText)" target="_blank">this bookmarklet</a>) and highly informative, as always. I now know more about slash fiction that I knew before.</p>
<p>The question of the relevance of an author&#8217;s statements outside of the text is not an easy one to answer, but I tend towards considering it relevant. I am not saying I find it completely uninteresting to think about what one can or cannot read out of a text, but it typically has little to do with the story. The things people tend to want to find or not find in the subtext inevitably are political, and to me that quickly gets, well, boring. But then I would say that as a straight white male, wouldn&#8217;t I.</p>
<p>And perhaps I am slightly contradicting myself but adding that I am much less amused by Rowling allegedly saying Harry Potter is a Christian allegory. I am glad I finished the Potter books before hearing about that. I&#8217;ve never read the Narnia books, but the movie was pretty much spoiled for me because all the hullabaloo over the Christian allegoricness. Part of my brain kept trying to decode what was going on as potential Christian propaganda.</p>
<p>Anyway. At the time I write this, none of the commenters in the Making Light thread seem to have considered this possibility: What if the work of Harry Potter is more than just the text of the 7 Harry Potter novels? What it if it is not just expressed in the medium of the novel? Wouldn&#8217;t Rowling&#8217;s remark then become canon? What if the ambiguity is part of the work? Where does the work end? I admit that this doesn&#8217;t sound like something J.K. Rowling would do, but still, I find it an interesting set of questions to ponder.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/10/regarding-dumbledore-and-the-boundaries-of-harry-potter.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Trailer for new Pixar movie Wall-E revealed</title>
		<link>http://www.intelligent-artifice.com/2007/10/trailer-for-new-pixar-movie-wall-e-revealed.html</link>
		<comments>http://www.intelligent-artifice.com/2007/10/trailer-for-new-pixar-movie-wall-e-revealed.html#comments</comments>
		<pubDate>Thu, 04 Oct 2007 08:42:31 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Other Media]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[wall-e]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/trailer-for-new-pixar-movie-wall-e-revealed.html</guid>
		<description><![CDATA[Disney just released a new trailer for Wall-E, Pixar&#8217;s next movie (which I blogged about earlier). This is definitely looking like the most detailed Pixar movie ever. The light on that dust, wow. Apparently Wall-E won&#8217;t contain any intelligible speech! Just R2D2-esque sounds. That sounds like a very interesting creative constraint: it allows the filmmakers [...]]]></description>
				<content:encoded><![CDATA[<p>Disney just released a new <a href="http://movies.yahoo.com/movie/1809902253/video/4321697/20071001/" target="_blank">trailer</a> for Wall-E, Pixar&#8217;s next movie (which I blogged about <a href="http://www.intelligent-artifice.com/2007/06/teaser_trailer_.html" target="_blank">earlier</a>). This is definitely looking like the most detailed Pixar movie ever. The light on that dust, wow.</p>
<p>Apparently Wall-E won&#8217;t contain any intelligible speech! Just R2D2-esque sounds. That sounds like a very interesting creative constraint: it allows the filmmakers to go back to pure animation without appearing to be weird.</p>
<p>There&#8217;s also a nice <a href="http://www.buynlarge.com/" target="_blank">Wall-E-related website</a> for a company called Buy n Large, where you can read about stuff like &#8220;BnL Annual Report: The Musical&#8221;.</p>
<p>(Via <a href="http://www.kottke.org/" target="_blank">Kottke</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/10/trailer-for-new-pixar-movie-wall-e-revealed.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Awesome info visualization in The Kingdom</title>
		<link>http://www.intelligent-artifice.com/2007/10/awesome-info-visualization-in-the-kingdom.html</link>
		<comments>http://www.intelligent-artifice.com/2007/10/awesome-info-visualization-in-the-kingdom.html#comments</comments>
		<pubDate>Wed, 03 Oct 2007 07:10:43 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Other Media]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[info-viz]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/awesome-info-visualization-in-the-kingdom.html</guid>
		<description><![CDATA[Exposition is always a difficult problem in storytelling. How do you quickly convey crucial background information without boring your audience? &#8220;Surely you know, professor Horneman, that one can&#8217;t just have people tell each other things they already know!&#8221; Well, here you can see the first 4 minutes of The Kingdom, a new movie about the [...]]]></description>
				<content:encoded><![CDATA[<p>Exposition is always a difficult problem in storytelling. How do you quickly convey crucial background information without boring your audience? <em>&#8220;Surely you know, professor Horneman, that one can&#8217;t just have people tell each other things they already know!&#8221;</em></p>
<p>Well, <a href="http://movies.yahoo.com/feature/thekingdom.html?showVideo=1" target="_blank">here</a> you can see the first 4 minutes of <a href="http://www.imdb.com/title/tt0431197/" target="_blank">The Kingdom</a>, a new movie about the FBI and Saudi Arabia. The credits sequence is a great info visualization that explains the history of the relationship between Saudi Arabia and the U.S. from the 1930s until now. They manage to make it pretty exciting &#8211; I am imagining a lecture using this kind of stuff&#8230;</p>
<p>Anyway, while not revolutionary, it is a clever idea well executed, and it&#8217;s not very common to see so much information of this kind in a Hollywood movie, especially at the beginning.</p>
<p>(Via <a href="http://nielsenhayden.com/makinglight/" target="_blank">Making Light</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/10/awesome-info-visualization-in-the-kingdom.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inland Empire</title>
		<link>http://www.intelligent-artifice.com/2007/06/inland_empire.html</link>
		<comments>http://www.intelligent-artifice.com/2007/06/inland_empire.html#comments</comments>
		<pubDate>Thu, 21 Jun 2007 07:17:57 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Other Media]]></category>
		<category><![CDATA[Storytelling]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/06/21/inland-empire/</guid>
		<description><![CDATA[I just came back from the last showing of David Lynch&#8217;s latest movie, Inland Empire, at the Gartenbaukino, a wonderful cinema built in the 60s here in Vienna. What can I say? The movie lasts 3 hours. My ass hurts. The most frightening moment was furtively looking at my watch and seeing I had another [...]]]></description>
				<content:encoded><![CDATA[<p>I just came back from the last showing of David Lynch&#8217;s latest movie, Inland Empire, at the Gartenbaukino, a wonderful cinema built in the 60s here in Vienna.</p>
<p>What can I say? The movie lasts 3 hours. My ass hurts. The most frightening moment was furtively looking at my watch and seeing I had another hour to go.<br />
<span id="more-799"></span><br />
Seriously. Although I had absolutely no clue what was going on, I was continuously amazed how Lynch makes movies like nobody else. The images, the locations, the people, the lighting, the sounds, the&#8230; story, for want of a better word, the atmosphere&#8230; at no time did anything happen that I could reasonably expect from having seen other movies (including art house and avant-garde movies). Nobody does barely lit rooms and ominous drones like Lynch.</p>
<p>Roger Ebert can <strike>explain the appeal of the movie</strike> <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070125/REVIEWS/701250301" target="_blank">have someone explain the appeal of the movie</a> the way I can&#8217;t, which is why he is a famous movie critic and I am not:</p>
<blockquote><p>As they pass before you, you recognize the familiar stock images, characters and dramatic templates &#8212; often employed to build suspense, deliver a shock, jerk tears &#8212; from a million other movies, especially the climactic moments in noir thrillers (like the one on TV at the start of &#8220;Blue Velvet&#8221;), melodramatic serials and soapy romances. There&#8217;s the dark hallway, the shadowy stairway, the gun in the drawer, the seduction scene, the portentious expositional dialogue, the bedroom/sex scene, the ominous foreshadowing&#8230;. But here they&#8217;re deliberately disjointed because the usual connective tissue has been moved, removed or replaced.</p></blockquote>
<p>And I like that. I like it a lot. Just like <a href="http://www.intelligent-artifice.com/2007/05/pirates_of_the_.html" target="_blank">Pirates of the Caribbean 3</a>, except there it probably wasn&#8217;t intentional. To let causally unrelated images and sounds wash over you&#8230; it is refreshing. You can&#8217;t think, so you have no choice but to feel.</p>
<blockquote><p>Lynch knows all stories are all in our heads; we make them up and then inhabit them. &#8220;Inland Empire&#8221; plays with our movie-fed storytelling expectations line by line, shot by shot, scene by scene, even reel by reel (pay attention to those changeover marks in the upper right). He toys with the building blocks &#8212; establishing shots, reaction shots, POV, and especially closeups &#8212; to get us to look at them in unfamiliar ways. It&#8217;s poetry: We recognize the individual units of meaning, but the grammar and syntax have been altered.</p></blockquote>
<p>And in case you were wondering (I sure was): Inland Empire is a <a href="http://en.wikipedia.org/wiki/Inland_Empire_%28California%29" target="_blank">region in California</a>. Pomona is inside the region. And we all know about Pomona after seeing Inland Empire, don&#8217;t we?&#8230; OK, we don&#8217;t know anything about Pomona.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/06/inland_empire.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
