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	<title>Intelligent Artifice &#187; Retro</title>
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	<link>http://www.intelligent-artifice.com</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
	<lastBuildDate>Fri, 07 Jun 2013 10:33:44 +0000</lastBuildDate>
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		<title>De-makes</title>
		<link>http://www.intelligent-artifice.com/2008/09/de-makes.html</link>
		<comments>http://www.intelligent-artifice.com/2008/09/de-makes.html#comments</comments>
		<pubDate>Tue, 09 Sep 2008 04:50:42 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[demakes]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1077</guid>
		<description><![CDATA[Have I ever mentioned de-makes before? I don&#8217;t think so. In any case, here is a blog post with info on lots of fun de-makes, such as Bioshock for GameBoy or Metal Gear Solid 4 for NES. (Via Wolfgang.)]]></description>
				<content:encoded><![CDATA[<p>Have I ever mentioned de-makes before? I don&#8217;t think so. In any case, <a href="http://www.albotas.com/2008/08/bioshock-for-gameboy-mgs4-for-nes-and-other-brilliant-de-makes/" target="_blank">here</a> is a blog post with info on lots of fun de-makes, such as Bioshock for GameBoy or Metal Gear Solid 4 for NES.</p>
<p>(Via Wolfgang.)</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Chrono Trigger is coming to the Nintendo DS</title>
		<link>http://www.intelligent-artifice.com/2008/07/chrono-trigger-is-coming-to-the-nintendo-ds.html</link>
		<comments>http://www.intelligent-artifice.com/2008/07/chrono-trigger-is-coming-to-the-nintendo-ds.html#comments</comments>
		<pubDate>Mon, 07 Jul 2008 10:52:09 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[nintendo-ds]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/07/chrono-trigger-is-coming-to-the-nintendo-ds.html</guid>
		<description><![CDATA[Chrono Trigger is coming to the Nintendo DS! Winter 2008. Chrono Trigger is in my top 5 of favorite games of all time. I can&#8217;t wait to buy it again! That reminds me that I better play Final Fantasy III (VI in Japan), which I went to great lengths to get for the PS1 in [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.chronotrigger.jp/" target="_blank">Chrono Trigger is coming to the Nintendo DS</a>! Winter 2008. Chrono Trigger is in my top 5 of favorite games of all time. I can&#8217;t wait to buy it again!</p>
<p>That reminds me that I better play Final Fantasy III (VI in Japan), which I went to great lengths to get for the PS1 in 2005, before it comes out on the DS as well&#8230;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shredz64, a Guitar Hero clone for the Commodore 64</title>
		<link>http://www.intelligent-artifice.com/2008/03/shredz64-a-guitar-hero-clone-for-the-commodore-64.html</link>
		<comments>http://www.intelligent-artifice.com/2008/03/shredz64-a-guitar-hero-clone-for-the-commodore-64.html#comments</comments>
		<pubDate>Thu, 13 Mar 2008 07:17:57 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[commodore-64]]></category>
		<category><![CDATA[guitar-hero]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/03/shredz64-a-guitar-hero-clone-for-the-commodore-64.html</guid>
		<description><![CDATA[There is a part 2. Dig those chip tunes!]]></description>
				<content:encoded><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/WyCMM6e1Lbo&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/WyCMM6e1Lbo&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>There is a part 2. Dig those chip tunes!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>An official (?) Super Mario World level that plays itself</title>
		<link>http://www.intelligent-artifice.com/2007/09/an-official-super-mario-world-level-that-plays-itselfthe-only-mario-level-that-plays-itself-video.html</link>
		<comments>http://www.intelligent-artifice.com/2007/09/an-official-super-mario-world-level-that-plays-itselfthe-only-mario-level-that-plays-itself-video.html#comments</comments>
		<pubDate>Wed, 12 Sep 2007 17:46:56 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[super-mario-world]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/09/an-official-super-mario-world-level-that-plays-itselfthe-only-mario-level-that-plays-itself-video.html</guid>
		<description><![CDATA[Here is a level from Super Mario World that you can finish by simply not touching the controller. Setting this up must have been an immense effort &#8211; it&#8217;s breathtaking. The Only Mario Level That Plays Itself &#8211; Watch more free videos (Via Boing Boing.)]]></description>
				<content:encoded><![CDATA[<p>Here is a level from Super Mario World that you can finish by simply not touching the controller. Setting this up must have been an immense effort &#8211; it&#8217;s breathtaking.</p>
<p><object width="464" height="392"><param name="movie" value="http://embed.break.com/MzU5MzEz"></param><embed src="http://embed.break.com/MzU5MzEz" type="application/x-shockwave-flash" width="464" height="392"></embed></object><br /><font size=1><a href="http://my.break.com/media/view.aspx?ContentID=359313">The Only Mario Level That Plays Itself</a> &#8211; Watch more <a href="http://www.break.com/">free videos</a></font></p>
<p>(Via <a href="http://www.boingboing.net/" target="_blank">Boing Boing</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/09/an-official-super-mario-world-level-that-plays-itselfthe-only-mario-level-that-plays-itself-video.html/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Simon Carless on Matthew Smith and Jet Set Willy</title>
		<link>http://www.intelligent-artifice.com/2007/07/simon-carless-o.html</link>
		<comments>http://www.intelligent-artifice.com/2007/07/simon-carless-o.html#comments</comments>
		<pubDate>Fri, 13 Jul 2007 15:15:59 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/07/13/simon-carless-on-matthew-smith-and-jet-set-willy/</guid>
		<description><![CDATA[Simon Carless has written a great article about Matthew Smith, mysterious creator of two landmark games for the Sinclair ZX Spectrum: Manic Miner and Jet Set Willy. Mr. Carless (who occasionally reads this blog &#8211; hi!) also writes about how Smith disappeared from the face of the earth (apparently he joined a commune in the [...]]]></description>
				<content:encoded><![CDATA[<p>Simon Carless has written a great <a href="http://www.gamesetwatch.com/2007/01/feature_the_gospel_according_t.php" target="_blank">article</a> about Matthew Smith, mysterious creator of two landmark games for the Sinclair ZX Spectrum: Manic Miner and Jet Set Willy. Mr. Carless (who occasionally reads this blog &#8211; hi!) also writes about how Smith disappeared from the face of the earth (apparently he joined a commune in the Netherlands), then came back. But he never made another game&#8230; I still remember reading the ads for Attack of the Mutant Zombie Flesh-Eating Chickens from Mars (Starring Zappo the Dog).</p>
<p>Additionally, I learned about the cool mods for the Jet Set Willy games that have been made over the years. &#8216;The Hobbit&#8217; as a Manic Miner mod? &#8216;Lord of the Rings&#8217; set inside Jet Set Willy? I love it. Formal constraints can be so much fun.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Polybius</title>
		<link>http://www.intelligent-artifice.com/2007/07/polybius.html</link>
		<comments>http://www.intelligent-artifice.com/2007/07/polybius.html#comments</comments>
		<pubDate>Mon, 02 Jul 2007 16:31:39 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/07/02/polybius/</guid>
		<description><![CDATA[I had never heard of Polybius before &#8211; it sounds a bit like a real-life Lucky Wander Boy: [A]n unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed [...]]]></description>
				<content:encoded><![CDATA[<p>I had never heard of <a href="http://en.wikipedia.org/wiki/Polybius_(game)" target="_blank">Polybius</a> before &#8211; it sounds a bit like a real-life <a href="http://www.intelligent-artifice.com/2004/10/lucky_wander_bo.html" target="_blank">Lucky Wander Boy</a>:</p>
<blockquote><p>[A]n unheard-of new arcade game appeared in several suburbs of Portland, Oregon in 1981, something of a rarity at the time. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed around the machines, quickly followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines.</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video games hidden in the grooves of LPs</title>
		<link>http://www.intelligent-artifice.com/2007/06/video_games_hid.html</link>
		<comments>http://www.intelligent-artifice.com/2007/06/video_games_hid.html#comments</comments>
		<pubDate>Wed, 20 Jun 2007 01:57:59 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/06/19/video-games-hidden-in-the-grooves-of-lps/</guid>
		<description><![CDATA[BoingBoing has an interesting post about the time when software was encoded as audio and video games were hidden in the grooves of LPs. If nobody beats me to it I will blog about the 80s Dutch radio show that transmitted software, including games for the ZX Spectrum, over the airwaves.]]></description>
				<content:encoded><![CDATA[<p>BoingBoing has an interesting post about the time when software was encoded as audio and <a href="http://www.boingboing.net/2007/06/19/video_games_hidden_i.html">video games were hidden in the grooves of LPs</a>.</p>
<p>If nobody beats me to it I will blog about the 80s Dutch radio show that transmitted software, including games for the ZX Spectrum, over the airwaves.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The most frustrating Super Mario mod ever</title>
		<link>http://www.intelligent-artifice.com/2007/04/links_for_2007_04_18.html</link>
		<comments>http://www.intelligent-artifice.com/2007/04/links_for_2007_04_18.html#comments</comments>
		<pubDate>Wed, 18 Apr 2007 15:19:25 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/04/18/links-for-2007-04-18/</guid>
		<description><![CDATA[The Most Frustrating Super Mario Mod Ever This is screamingly funny (give it a minute). (Via Kottke.) Update: Apparently, it is even funnier, if profane, with sound.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.quixoticals.com/2007/04/most-frustrating-super-mario-mod-ever.html">The Most Frustrating Super Mario Mod Ever</a></p>
<p>This is screamingly funny (give it a minute). (Via Kottke.)</p>
<p>Update: Apparently, it is even funnier, if profane, with sound.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interview with Andreas Varga</title>
		<link>http://www.intelligent-artifice.com/2007/04/interview_with_-2.html</link>
		<comments>http://www.intelligent-artifice.com/2007/04/interview_with_-2.html#comments</comments>
		<pubDate>Thu, 05 Apr 2007 19:18:59 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Austria & Germany]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/04/05/interview-with-andreas-varga/</guid>
		<description><![CDATA[NDSwelt, an &#8216;inofficial&#8217; online magazine (in German) about the Nintendo DS has an interview (in German) with Andreas &#8216;Mrsid&#8217; Varga about homebrew programming for the Nintendo DS in general, and his port of Great Giana Sisters in particular (watch a video here). Giana Sisters is a famous game in the history of game development in [...]]]></description>
				<content:encoded><![CDATA[<p>NDSwelt, an &#8216;inofficial&#8217; online magazine (in German) about the Nintendo DS has an<br />
<a href="http://www.ndswelt.com/2007/03/18/homebrew-interviews-ausgabe-1-mrsid/" target="_blank">interview</a> (in German) with Andreas &#8216;Mrsid&#8217; Varga about homebrew programming for the Nintendo DS in general, and his port of Great Giana Sisters in particular (watch a <a href="http://www.youtube.com/watch?v=fqDRyk8up44&#038;eurl=http%3A%2F%2Fgalway%2Ec64%2Eorg%2Fgianads%2F" target="_blank">video</a> here).<br />
<span id="more-731"></span><br />
<a href="http://en.wikipedia.org/wiki/Great_Giana_Sisters" target="_blank">Giana Sisters</a> is a famous game in the history of game development in Germany, not least because of Nintendo&#8217;s legal pressure. Armin Gessert, the programmer, went on to found <a href="http://www.spellbound.de/" target="_blank">Spellbound Entertainment</a> and develop Desperados. Manfred Trenz, the graphic artist, later created the Katakis and Turrican series, doing not only the graphics but also the coding. He also created the mythical Rendering Ranger, a game for which I&#8217;m in the credits at Mobygames but which I&#8217;ve never seen in its finished state. It was only released in Japan as far as I know.</p>
<p>I&#8217;ve had the pleasure of working with Andreas at Rockstar Vienna. If he ports Giana Sisters and Descent to the DS in his spare time, you can imagine the kind of amazing things he does at work. In an ironic twist of fate, he is an Austrian working in Amsterdam (for Guerrilla Games on Killzone 2), while I am a Dutchman working in Vienna. It is only a matter of time before his Dutch is as good as my Austrian.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A short live-action movie about a hamster video game</title>
		<link>http://www.intelligent-artifice.com/2007/01/links_for_2007_01_31.html</link>
		<comments>http://www.intelligent-artifice.com/2007/01/links_for_2007_01_31.html#comments</comments>
		<pubDate>Wed, 31 Jan 2007 14:20:45 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/01/31/links-for-2007-01-31/</guid>
		<description><![CDATA[YouTube &#8211; Live Action Hamster Video Game Awesome live-action Monty Mole video :D (Thanks, Laurens!)]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=rIP7djqpeK0&#038;mode=related&#038;search=">YouTube &#8211; Live Action Hamster Video Game</a></p>
<p>Awesome live-action Monty Mole video :D (Thanks, Laurens!)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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