<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Intelligent Artifice &#187; Resource</title>
	<atom:link href="http://www.intelligent-artifice.com/category/resource/feed" rel="self" type="application/rss+xml" />
	<link>http://www.intelligent-artifice.com</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
	<lastBuildDate>Thu, 23 May 2013 17:13:34 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>How To Get Into The Games Industry</title>
		<link>http://www.intelligent-artifice.com/2007/07/how-to-get-into.html</link>
		<comments>http://www.intelligent-artifice.com/2007/07/how-to-get-into.html#comments</comments>
		<pubDate>Mon, 30 Jul 2007 19:13:04 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Resource]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/07/30/how-to-get-into-the-games-industry/</guid>
		<description><![CDATA[I recently* was asked a quite common question which, oddly, I had not been asked before, namely: how do I get into the games industry? To which I almost have to reply: I have no clue. I could tell you how I did it (I answered an ad I saw at a demo convention late [...]]]></description>
				<content:encoded><![CDATA[<p>I recently* was asked a quite common question which, oddly, I had not been asked before, namely: how do I get into the games industry?</p>
<p>To which I almost have to reply: I have no clue. I could tell you how I did it (I answered an ad I saw at a demo convention late 1990 and showed some of the demos I&#8217;d worked on), and there&#8217;s a core in there that still applies today (be able to show something finished), but I doubt it&#8217;s the most reliable way to get into the industry nowadays.</p>
<p>Apparently, these days you no longer get laughed out of the interview room when you mention that you have a degree in something vaguely relevant. Tisk tisk&#8230; things were different in my day &#8211; we wouldn&#8217;t even invite people who&#8217;d gone to university. Excuse me, I have to go yell at some kids on my lawn.</p>
<p>Anyway, in lieu of actual advice, how about some links instead?</p>
<p><a href="http://www.dperry.com/" target="_blank">David Perry</a> writes a ton of stuff about getting into the games industry. He&#8217;s a good guy.</p>
<p><a href="http://www.sloperama.com/advice.html" target="_blank">Tom Sloper&#8217;s Sloperama</a> is also a treasure trove of information about a career in the games industry.</p>
<p>Finally, CMP Media has an entire website dedicated to the topic: <a href="http://www.gamecareerguide.com/" target="_blank">GameCareerGuide.com</a>.</p>
<p>I am sure much more can be found. Programmers need to show code and do tests, artists need to make portfolios, designers have it tough. The old start in QA move to production or design &#8220;hidden short-cut&#8221; still seems to work. Ack, don&#8217;t get me started on QA.</p>
<p>Let me know if you have some favorite advice about getting into the games biz!</p>
<p>* &#8230; in February actually, zomg.</p>
<p>Update: Darius Kazemi has a <a href="http://tinysubversions.blogspot.com/2005/10/effective-networking-in-games-industry.html" target="_blank">series of articles</a> about networking in the games industry, and Mark made a good point: the IGDA has some relevant <a href="http://www.igda.org/breakingin/" target="_blank">information</a> on their website.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/07/how-to-get-into.html/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Complete, produced game design documents</title>
		<link>http://www.intelligent-artifice.com/2007/04/complete_produc.html</link>
		<comments>http://www.intelligent-artifice.com/2007/04/complete_produc.html#comments</comments>
		<pubDate>Tue, 10 Apr 2007 23:01:59 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Resource]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[game-design-document]]></category>

		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2007/04/10/complete-produced-game-design-documents/</guid>
		<description><![CDATA[A friend of mine just asked me if I had any complete game design documents of released games lying around. Since I happened to know of a few, and this is not the first time I get asked this question, I figured I might as well turn the answer into a blog post. David Jaffe [...]]]></description>
				<content:encoded><![CDATA[<p>A friend of mine just asked me if I had any complete game design documents of released games lying around. Since I happened to know of a few, and this is not the first time I get asked this question, I figured I might as well turn the answer into a blog post.<br />
<span id="more-738"></span><br />
David Jaffe recently <a href="http://criminalcrackdown.blogspot.com/2007/02/calling-all-cars-game-design-document.html" target="_blank">posted</a> the game design document of the game he is currently working on, Calling All Cars on his new blog. Thanks to Tobi for pointing this out to me.</p>
<p>And Al Lowe, creator of Leisure Suit Larry, has posted the game design documents for six of his games <a href="http://www.allowe.com/gamedesign/index.htm" target="_blank">on his website</a>. Thanks to Vlummi for sending me this.</p>
<p>I could&#8217;ve sworn there was a game design document for a Bubsy game flying around somewhere on the Internet, but I can&#8217;t find it.</p>
<p>Know of more &#8216;real&#8217; game design documents? Please post a comment or send me an email, and I will update this post. Thanks!</p>
<p>Update: Tobi just sent me a few more links &#8211; thanks!</p>
<p>The <a href="http://5years.doomworld.com/doombible/" target="_blank">original Doom bible from 1992</a> is online.</p>
<p>There is a <a href="http://www.alsarcade.com/Andy/arc/atari/" target="_blank">ton of old Atari coin-op documents</a> on Andys Arcade Web Site. These obviously refer to very old games, but it is still very interesting, especially if you are really into Pole Position and Crystal Castles.</p>
<p>Update: I just got some more links from Tobi (thanks again). Radical Entertainment, a very well-organized developer in Canada, is cooperated with the Computer Science department of the University of Calgary for a <a href="http://pages.cpsc.ucalgary.ca/~parker/cpsc585-2004/cpsc585-2004.html" target="_blank">computer game programming course</a>. As part of the course, they provided various game documents from their titles: game designs, high concept documents and technical game designs for titles such as Dark Angel, The Hulk, etc. They can be found <a href="http://pages.cpsc.ucalgary.ca/~parker/cpsc585-radical/the_site/example_documents/" target="_blank">here</a> and <a href="http://pages.cpsc.ucalgary.ca/~parker/cpsc585-radical/the_site_2/example_documents/" target="_blank">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.intelligent-artifice.com/2007/04/complete_produc.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
