Category Archives: Personal

Why we called our game Albion

Some time in 1994 we (the Albion team) were thinking of a name for our new role-playing game. We knew it would involve Celtic culture somehow. As well as spaceships and aliens, of course. Some of my personal criteria for game titles were: It’s nice when a game’s title starts with an “a”, because then [...]

Andy and Jurie are looking for jobs

TL;DR: Game designer Andy Schmoll (profile) and grizzled veteran developer Jurie Horneman (profile) are looking to move to an English-speaking country in the near future. Hire us while we’re hot!

The Million Dollar Question

I occasionally get asked what game I would make if I had a million dollars or some other large sum of money. This is one of those questions (like “Where are you from?”) that irritate me because I can’t really answer them. I have a ton of ideas for things I’d like to do and [...]

Goodbye Steve

This morning I woke up hearing that Steve Jobs had died. It has hit me surprisingly hard. Why grieve over the death of someone I never met? Someone who had his dark sides? Who made products that are not perfect? Someone who we all knew was not doing well, health-wise? Why grieve over the death [...]

Lazy Sunday

Today is my first day off in what feels like a very long time. As you may or may not know, I co-organized Stagconf, a one-day conference on storytelling and games, together with my wonderful wife Andy Schmoll and our good friend Harald Eckmueller. Like the best of adventures, it seemed like a good idea [...]

Back from Game Forum Germany 2011

My wife and I just got back from Game Forum Germany (GFG), a small game developers’ conference that takes place once a year in Hannover, Germany. Just like last year, it was an amazing experience. Sadly, I missed the opening keynote by Martin Schwiezer on AAA development in Germany, but I was able to squeeze [...]

20 years in the games industry

On the 14th of January 1991, I started my first day of work at Thalion Software, a small and long defunct game development studio in Gütersloh, Germany. Which means that today I have worked in the games industry for 20 years. Although it’s a nice number to drop into conversations from time to time, it [...]

Back from Game Forum Germany 2010

Last night I got back from a trip to Game Forum Germany (GFG) in Hannover, Germany. GFG is a small game developer conference that got started in 2007 and that I’ve been somewhat involved in in various ways ever since. In 2008 I was responsible for finding the speakers and designing the program, and this [...]

Why I’m not blogging much anymore

*blows dust off blog* Some of you – well, one person anwyay – may have noticed that I am not blogging much these days. There are two reasons for this: One, I am hard at work. For ludicrous reasons entirely my own I can’t yet tell you what I am working on, but it’s fun [...]

Two milestones

I remembered just in time that 18 years ago today, I started my first day of professional and paid work in the games industry, at the long-defunct, quasi-legendary German company Thalion software. I can’t recall if I’ve blogged about this before. Every year it grows slightly less meaningless, until 2011 when I hit 20 years [...]