Thanks to Grand Text Auto for pointing out this interview with D.B.Weiss, the author of Lucky Wander Boy, the novel about classic video games I’ve mentioned earlier. His favorite recent game? Katamari Damacy. Has anything in recent games inspired you like the MAME emulator? Katamari Damacy (Namco, 2004) was certainly an inspiration — it really [...]
Intelligent Artifice
Movies, theatre, comics, literature and more
Category Archives: Other Media
Reinventing the camera
In which Jurie uses a quote from Isabella Rossellini as an excuse to attack a position on game development that no specific person actually has. Unsurprisingly, Jurie trounces his imaginary enemy by dissecting his conveniently flawed arguments. The potential reader, who may doubt the use of reading about such a narcissistic scuffle, can take relief in knowing that edifying points about game development and the games industry do pop up as byproducts.
Metroid – a John Woo movie?
According to this article, John Woo has optioned the movie rights to Nintendo’s Metroid franchise. It also describes some of the other games his game development company, Tiger Hill Games, is working on, and what Woo’s input is.
Unrelated items of interest
Here are some beautiful and / or weird things I have come across lately. They have practically no direct relationship to games, but I think it is important to be open to impressions from everywhere, to be a well-rounded person. The Absolute Elsewhere is a marvelous catalogue of fantastic, visionary, and esoteric literature. White Vibes [...]
Short and simple
Although I think comparisons between non-interactive media forms and interactive entertainment tend to be lame, I think the short and simple Flash-based games that have become common over the last couple of years do bear some resemblance with jokes or single-panel cartoons. Usually, these games are crude (although they are often quite effective at conveying [...]
Battle of Helm’s Deep: game technology
I have recently been reading about Massive, the technology used to create the climactic Battle of Helm’s Deep segment in Lord of the Rings: The Two Towers, and I was struck by the similarity with game technology. Massive, which stands for Multiple Agent Simulation System In Virtual Environment, was developed by Stephen Regelous for the [...]