Category Archives: Online Games

Social gaming event at PICNIC 08 in Amsterdam

Oh, it seems there will be a special event about social gaming at PICNIC 08 in Amsterdam on the 26th. Games go Social is a full day event probing the synergies between games and communities, organized in collaboration with PICNIC, the undeniably most original, pioneering and unusual get-together for creatives. The trend ‘Games go social’ […]

Xbox points problems

Alice had a fun experience while trying to buy Xbox points. It seems the way Microsoft handles points purchases causes credit card companies to freeze the card preemptively… “Oh yes, Microsoft’s Xbox division pings the card from Luxembourg, and you’re not in Luxembourg, and they also do this thing where they charge your card a […]

Google launches a distributed virtual world

Mashable reports about Lively, Google’s new virtual world: Google has just launched Lively, a new social network built around the concept of each user creating an avatar and a personal virtual room that can be embedded anywhere on the Web. In essence, Google is looking to create a massive distributed virtual world, where every Google […]

Integrating real-time real-world data into games

BBC News has an article about incorporating real-time racing data into racing games. The patented system [iOpener] is developing sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. The idea is that you could pit yourself against the top drivers in the world, as it happens, […]

Gamble your life away in ZT Online

Here is a great story about ZT Online, a Chinese MMO with very few qualms about taking money from their customers. The game is highly based on spending real money. When one user started a peaceful rebellion, events were rigged so that her kingdom would be attacked by other players. It is a fascinating read. […]

Love, a one-man indie MMO

Jim Rossignol has written an article over at Rock, Paper, Shotgun about Love, a ‘first person not so massively multi player online procedural adventure game’ developed by Eskil Steenberg. The game itself, dubbed Love (as in For The Love Of Game Development), is an exploration-based moderately-multiplayer FPS with astounding impressionistic visuals and a procedurally generated […]

World of Warcraft for Mobile Phones?

World of Warcraft for Mobile Phones? Now don’t expect to be questing or leveling with wowMobile, (Unless your using wow glider) its more for simple things, for the geeks, addicts (or the bored) -Check Auction House -Sell/Buy at merchants -Small travel distances -Catch up on Email -Chat -Monitor the wait status for a battle ground […]

A perfect MMO patch day

Sanya Weathers, who was the community director for Mythic Entertainment has written an excellent blog post about what a perfect patch day for an MMO should look like, from the point of view of a community director (and how often do you see things from that perspective?). There is a ton of wisdom in this […]

Gordon Walton Gives 12 Lessons from WoW

Many people have tried to identify the secret of Blizzard’s success, a topic guaranteed to interest a lot of game developers. Still, when someone who has been around as long as Gordon Walton gives it a shot, it’s worth paying attention. Not only is he a funny man, he knows what he is talking about. […]

I have a new job

In fact, I’ve had a new job since November 1st, but I’ve been quite busy and it’s taken me a while to find out what I can mention on my blog. I am working as a producer at 10tacle Vienna, where I am working on a multi-user 3D online world developed in cooperation with MTV […]