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	<title>Intelligent Artifice &#187; Fun</title>
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	<link>http://www.intelligent-artifice.com</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>Competition: Imagine a &#8216;Pestschleuder&#8217;</title>
		<link>http://www.intelligent-artifice.com/2009/03/competition-imagine-a-pestschleuder.html</link>
		<comments>http://www.intelligent-artifice.com/2009/03/competition-imagine-a-pestschleuder.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 12:44:36 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1271</guid>
		<description><![CDATA[A friend of mine just used the German word &#8220;Pestschleuder&#8221;. &#8220;Pest&#8221; means, well, pest: plague, disease. &#8220;Schleuder&#8221; means &#8220;sling&#8221;, &#8220;slingshot&#8221;, but a a salad spinner is also called a &#8220;Salatschleuder&#8221;. I liked the word (I tend to like certain German words), and imagined&#8230; something&#8230; when I read it. Something that had nothing to do with [...]]]></description>
				<content:encoded><![CDATA[<p>A friend of mine just used the German word &#8220;Pestschleuder&#8221;. &#8220;Pest&#8221; means, well, pest: plague, disease. &#8220;Schleuder&#8221; means &#8220;sling&#8221;, &#8220;slingshot&#8221;, but a a salad spinner is also called a &#8220;Salatschleuder&#8221;.</p>
<p>I liked the word (I tend to like certain German words), and imagined&#8230; something&#8230; when I read it. Something that had nothing to do with its real meaning. My <a href="http://berzerkraccoon.wordpress.com/" target="_blank">girlfriend</a> imagined something completely different.</p>
<p>So here&#8217;s a little competition: imagine what a Pestschleuder looks like and describe it here in a comment. On Sunday, April 5th Andrea and I will judge the entries. The prize is honor plus something not yet determined &#8211; it depends on who and where you are ;). It&#8217;s really supposed to be fun thing to do. At least I had fun imagining my Pestschleuder.</p>
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		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Game Development Failure</title>
		<link>http://www.intelligent-artifice.com/2008/12/game-development-failure.html</link>
		<comments>http://www.intelligent-artifice.com/2008/12/game-development-failure.html#comments</comments>
		<pubDate>Tue, 30 Dec 2008 14:48:54 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1160</guid>
		<description><![CDATA[Why did that take so long? Apart from legal issues I mean. I Get Your Fail is a blog showcasing failure in game development. The fun kind where you laugh, not the kind where you spend 3 years and 20 million dollars on a flop. Every game dev project has some good failures&#8230; often these [...]]]></description>
				<content:encoded><![CDATA[<p>Why did that take so long? Apart from legal issues I mean. <a href="http://igetyourfail.blogspot.com/" target="_blank">I Get Your Fail</a> is a blog showcasing failure in game development. The fun kind where you laugh, not the kind where you spend 3 years and 20 million dollars on a flop. Every game dev project has some good failures&#8230; often these are more fun than the game for a long, long time.</p>
<p>(Via <a href="http://www.offworld.com/" target="_blank">Offworld</a>.)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Jet set lifestyle</title>
		<link>http://www.intelligent-artifice.com/2008/11/jet-set-lifestyle.html</link>
		<comments>http://www.intelligent-artifice.com/2008/11/jet-set-lifestyle.html#comments</comments>
		<pubDate>Sat, 01 Nov 2008 11:13:39 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1138</guid>
		<description><![CDATA[Picture by my friend Michael. While I like traveling, I would like a little more stability. I am trying to avoid the &#8220;months in tiny rooms far from home&#8221; gigs, but the last two were just too hard to say no to.]]></description>
				<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://www.intelligent-artifice.com/wp/wp-content/uploads/2008/11/jetset_lifestyle.png" alt="jetset_lifestyle.png" border="0" width="400" height="300" /></div>
<p>Picture by my friend Michael. While I like traveling, I would like a little more stability. I am trying to avoid the &#8220;months in tiny rooms far from home&#8221; gigs, but the last two were just too hard to say no to.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Life-like 3D spider, built in Flash</title>
		<link>http://www.intelligent-artifice.com/2008/09/life-like-3d-spider-built-in-flash.html</link>
		<comments>http://www.intelligent-artifice.com/2008/09/life-like-3d-spider-built-in-flash.html#comments</comments>
		<pubDate>Tue, 16 Sep 2008 07:53:23 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1088</guid>
		<description><![CDATA[Here is a cool life-like 3D spider, built in Flash. The high-level animation logic is very nice. (Via Boing Boing.)]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.onemotion.com/flash/spider/" target="_blank">Here</a> is a cool life-like 3D spider, built in Flash. The high-level animation logic is very nice.</p>
<p>(Via <a href="http://www.boingboing.net/" target="_blank">Boing Boing</a>.)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Hilarity Comics</title>
		<link>http://www.intelligent-artifice.com/2008/07/hilarity-comics.html</link>
		<comments>http://www.intelligent-artifice.com/2008/07/hilarity-comics.html#comments</comments>
		<pubDate>Wed, 09 Jul 2008 07:42:46 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[comic]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/07/hilarity-comics.html</guid>
		<description><![CDATA[Hilarity Comics is a comic about video games. But not an inoffensive, middle-of-the-road comic like Penny Arcade or VG Cats. No, this is an underground comic, testing the limits of your taste. I find it funny, but you might not. You have been warned.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.eegra.com/show/sub/do/browse/cat/comics/id/4" target="_blank">Hilarity Comics</a> is a comic about video games. But not an inoffensive, middle-of-the-road comic like Penny Arcade or VG Cats. No, this is an underground comic, testing the limits of your taste. I find it funny, but you might not. You have been warned.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Where the Hell is Matt?</title>
		<link>http://www.intelligent-artifice.com/2008/07/where-the-hell-is-matt.html</link>
		<comments>http://www.intelligent-artifice.com/2008/07/where-the-hell-is-matt.html#comments</comments>
		<pubDate>Tue, 01 Jul 2008 09:10:29 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/07/where-the-hell-is-matt.html</guid>
		<description><![CDATA[Where the Hell is Matt? Very, very cool. Where the Hell is Matt? (2008) from Matthew Harding on Vimeo. (Via Making Light.)]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.wherethehellismatt.com/" target="_blank">Where the Hell is Matt?</a> Very, very cool.</p>
<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1211060&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1211060&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://www.vimeo.com/1211060?pg=embed&#038;sec=1211060">Where the Hell is Matt? (2008)</a> from <a href="http://www.vimeo.com/user484313?pg=embed&#038;sec=1211060">Matthew Harding</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1211060">Vimeo</a>.</p>
<p>(Via <a href="http://nielsenhayden.com/makinglight/" target="_blank">Making Light</a>.)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Limbo of the Lost</title>
		<link>http://www.intelligent-artifice.com/2008/06/limbo-of-the-lost.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/limbo-of-the-lost.html#comments</comments>
		<pubDate>Tue, 24 Jun 2008 07:00:33 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[plagiarism]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/limbo-of-the-lost.html</guid>
		<description><![CDATA[I just came across the story of Limbo of the Lost, a game that has been in development in some form for 15 years, and that in its current incarnation for the PC appears to be the most awe-inspiring case of plagiarism since Giana Sisters. I mean, check out these screenshots. On June 12th, the [...]]]></description>
				<content:encoded><![CDATA[<p>I just came across the story of <a href="http://en.wikipedia.org/wiki/Limbo_of_the_Lost" target="_blank">Limbo of the Lost</a>, a game that has been in development in some form for 15 years, and that in its current incarnation for the PC appears to be the most awe-inspiring case of plagiarism since Giana Sisters. I mean, check out <a href="http://forum.gamesradar.com/viewtopic.php?t=120121&#038;postdays=0&#038;postorder=asc&#038;start=0" target="_blank">these screenshots</a>.</p>
<blockquote><p>On June 12th, the game was pulled from release when multiple sites and forums posted screenshots showing items, environments, menu graphics, characters, even fonts stolen from more than a dozen games as well as several movies. Similar screens revealed the company&#8217;s theft of graphics goes back even to the original version for the Amiga.</p>
</blockquote>
<p>Every developer who&#8217;s been around for a while knows of studios that do so some bad things, but this&#8230; this is impressive.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Backward Compatible: GTA IV + Google</title>
		<link>http://www.intelligent-artifice.com/2008/06/backward-compatible-gta-iv-google.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/backward-compatible-gta-iv-google.html#comments</comments>
		<pubDate>Sun, 22 Jun 2008 05:32:25 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/backward-compatible-gta-iv-google.html</guid>
		<description><![CDATA[Here is a comic that made me smile.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.crispygamer.com/comics/backward/2008-05-07.aspx">Here</a> is a comic that made me smile.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>From Goichi Suda&#8217;s Wikipedia page</title>
		<link>http://www.intelligent-artifice.com/2008/06/from-goichi-sudas-wikipedia-page.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/from-goichi-sudas-wikipedia-page.html#comments</comments>
		<pubDate>Thu, 19 Jun 2008 06:02:50 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[japanese-games]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/from-goichi-sudas-wikipedia-page.html</guid>
		<description><![CDATA[Goichi Suda: Suda was working as an undertaker, enjoying the booming Japanese arcade scene, when he noticed an advertisement for an opening at Human Entertainment, best known for designing the Clock Tower and Fire Pro Wrestling series&#8217;s. [Suda] received a call from Human, and was immediately hired. He began work as a scenario writer on [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Goichi_Suda" target="_blank">Goichi Suda</a>:</p>
<blockquote><p>Suda was working as an undertaker, enjoying the booming Japanese arcade scene, when he noticed an advertisement for an opening at Human Entertainment, best known for designing the Clock Tower and Fire Pro Wrestling series&#8217;s. [Suda] received a call from Human, and was immediately hired. He began work as a scenario writer on Super Fire Pro Wrestling 3 Final Bout. The next game he would work on, Super Fire Pro Wrestling Special, remains one of his most infamous to date due its shocking ending, in which the hero commits suicide.</p>
</blockquote>
<p>&#8230; No comment.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moving Mario</title>
		<link>http://www.intelligent-artifice.com/2008/06/moving-mario.html</link>
		<comments>http://www.intelligent-artifice.com/2008/06/moving-mario.html#comments</comments>
		<pubDate>Sun, 15 Jun 2008 08:03:46 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[lo-fi]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/2008/06/moving-mario.html</guid>
		<description><![CDATA[&#8220;Moving Mario&#8221; is a cute installation by Keith Lam, aka the Demos. It is easier to show than to describe: You can read the slightly too elaborate description here. I guess you have to write that kind of stuff when you&#8217;re an artist &#8211; I&#8217;d have thought you just get it after seeing it for [...]]]></description>
				<content:encoded><![CDATA[<p>&#8220;Moving Mario&#8221; is a cute installation by Keith Lam, aka the Demos. It is easier to show than to describe:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FXdifR7s1vA&#038;hl=en"></param><embed src="http://www.youtube.com/v/FXdifR7s1vA&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>You can read the slightly too elaborate description <a href="http://www.the-demos.com/movingmario/" target="_blank">here</a>. I guess you have to write that kind of stuff when you&#8217;re an artist &#8211; I&#8217;d have thought you just get it after seeing it for 2 seconds.</p>
<p>It strongly reminded me of the <a href="http://www.deitch.com/projects/sub.php?projId=231" target="_blank">&#8220;Be Kind Rewind&#8221; exhibition</a> at the Deitch gallery in New York. A friend of mine went there, and it sounded hilarious. Lots of crummy yet crazily inventive mechanical sets and backdrops that anyone can use to make their own movie.</p>
<p>I can&#8217;t find a decent description of it, but here is a video showing some of the backdrops:</p>
<p><span id="more-1016"></span><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/D7KmyzhAAc0&#038;hl=en"></param><embed src="http://www.youtube.com/v/D7KmyzhAAc0&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>I&#8217;ve been <em>very</em> interested in doing lo-fi stuff like this lately. It just seems like such a cool and natural approach for an indie game, or other online / interactive project of some kind. See also my earlier post about <a href="http://www.intelligent-artifice.com/2008/06/muto-a-wall-painted-animation-by-blu.html" target="_blank">MUTO</a>.</p>
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		<slash:comments>3</slash:comments>
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