Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

The Game Design Job Description April 2, 2007

Filed under: Creativity, Industry, Personal, Production — Jurie @ 12:53

‘Grassroots Gamemaster’ wrote this post about what they don’t tell you on the game design job description. It’s pretty funny and pretty accurate.

[Company] is seeking an experienced Lead Game Designer to join our team developing games for [console] and other next-generation platforms. The ideal candidate will have developed and released multiple games in the role of Lead Designer. Experience on consoles, handhelds, or casual games is highly valued. We are located in [some bland suburban place with cheap rent; you can’t walk, bike or take transit there, ensuring you pile on extra pounds and diabetes] minutes [via car] from [big exciting metropolis, which we are too cheap to have an office downtown in] and we have a highly collaborative, low ego culture headed by game industry veterans [meaning we want you to be passionate… but not THAT passionate…].

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Orson Welles’ Batman November 7, 2003

Filed under: Creativity — Jurie @ 14:05

If you work in the games industry and you want to try and help make the medium become more sophisticated, you are likely to run into the problem of how to create intelligent work within the constraints of established genres and commercial viability. Luckily, this is a problem which other creative people in other industries have already tackled, and we can look to them for inspiration. For instance, I found it quite heart-warming to learn that Orson Welles worked on a Batman movie in 1946.

 
 
 
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