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	<title>Intelligent Artifice &#187; Automated</title>
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	<link>http://www.intelligent-artifice.com</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<item>
		<title>Bookmarks for April 7th through April 11th</title>
		<link>http://www.intelligent-artifice.com/2009/04/bookmarks-for-april-7th-through-april-11th.html</link>
		<comments>http://www.intelligent-artifice.com/2009/04/bookmarks-for-april-7th-through-april-11th.html#comments</comments>
		<pubDate>Sat, 11 Apr 2009 20:00:06 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[game_design]]></category>
		<category><![CDATA[Interesting]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1273</guid>
		<description><![CDATA[These are my links for April 7th through April 11th: Labuat &#8211; Soy Tu Aire &#8211; Super-cool music video. (Via Robin Hunicke.) Forevertron &#8211; How cool is this? Massive steampunk sculpture complex. Pelgrane Press Ltd &#8211; See Page XX Webzine &#8211; Robin Laws rocks. Nice (and, to me, original) thinking on pen&#38;paper roleplaying, some of [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for April 7th through April 11th:</p>
<ul>
<li><a href="http://soytuaire.labuat.com/">Labuat &#8211; Soy Tu Aire</a> &#8211; Super-cool music video. (Via Robin Hunicke.)</li>
<li><a href="http://en.wikipedia.org/wiki/Forevertron">Forevertron</a> &#8211; How cool is this? Massive steampunk sculpture complex.</li>
<li><a href="http://www.pelgranepress.com/SeePageXX/April2009-robin.html">Pelgrane Press Ltd &#8211; See Page XX Webzine</a> &#8211; Robin Laws rocks. Nice (and, to me, original) thinking on pen&amp;paper roleplaying, some of which can be transferred to videogames.</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bookmarks for March 5th through March 28th</title>
		<link>http://www.intelligent-artifice.com/2009/03/bookmarks-for-march-5th-through-march-28th.html</link>
		<comments>http://www.intelligent-artifice.com/2009/03/bookmarks-for-march-5th-through-march-28th.html#comments</comments>
		<pubDate>Sat, 28 Mar 2009 12:00:06 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1262</guid>
		<description><![CDATA[These are my links for March 5th through March 28th: Reuben Margolin&#39;s kinetic wave sculptures &#8211; Mystery Man on Film: The &#8220;Raiders&#8221; Story Conference &#8211; &#34;Mystery Man&#34; on the story conference between Steven Spielberg, George Lucas, and Lawrence Kasdan for Raiders of the Lost Ark that took place in 1978. The Tokyopia Wedding Game &#8211; [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for March 5th through March 28th:</p>
<ul>
<li><a href="http://feedproxy.google.com/~r/boingboing/iBag/~3/mSXzIeIwZPw/reuben-margolins-kin.html">Reuben Margolin&#39;s kinetic wave sculptures</a> &#8211; </li>
<li><a href="http://mysterymanonfilm.blogspot.com/2009/03/raiders-story-conference.html">Mystery Man on Film: The &ldquo;Raiders&rdquo; Story Conference</a> &#8211; &quot;Mystery Man&quot; on the story conference between Steven Spielberg, George Lucas, and Lawrence Kasdan for Raiders of the Lost Ark that took place in 1978.</li>
<li><a href="http://greggman.com/pages/wedding_game/wedding_game.htm">The Tokyopia Wedding Game</a> &#8211; Cute story about a custom-developed game used as a wedding present.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookmarks for March 1st through March 3rd</title>
		<link>http://www.intelligent-artifice.com/2009/03/bookmarks-for-march-1st-through-march-3rd.html</link>
		<comments>http://www.intelligent-artifice.com/2009/03/bookmarks-for-march-1st-through-march-3rd.html#comments</comments>
		<pubDate>Tue, 03 Mar 2009 22:03:00 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1258</guid>
		<description><![CDATA[These are my links for March 1st through March 3rd: Microsoft Office Labs vision 2019 (montage + video) &#8211; A pretty cool concept video showing computing technology in 2019. Via Aubrey. Watchmen: Justice is Coming &#124; iPhone Game &#8211; An online multiplayer game for iPhone or iPod Touch. Interesting. Variety iPhone app (plus an observation [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for March 1st through March 3rd:</p>
<ul>
<li><a href="http://www.istartedsomething.com/20090228/microsoft-office-labs-vision-2019-video/">Microsoft Office Labs vision 2019 (montage + video)</a> &#8211; A pretty cool concept video showing computing technology in 2019. Via Aubrey.</li>
<li><a href="http://watchmenjusticeiscoming.com/">Watchmen: Justice is Coming | iPhone Game</a> &#8211; An online multiplayer game for iPhone or iPod Touch. Interesting.</li>
<li><a href="http://inessential.com/2009/02/24/variety_iphone_app_plus_an_observation_">Variety iPhone app (plus an observation about RSS and technical details)</a> &#8211; Brent Simmons on how technological groundwork allows Newsgator Technologies to crank out useful media apps for iPhone / web widgets. Clever!</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookmarks for February 23rd through February 27th</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-23rd-through-february-27th.html</link>
		<comments>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-23rd-through-february-27th.html#comments</comments>
		<pubDate>Fri, 27 Feb 2009 20:00:18 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gta4]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo3]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1254</guid>
		<description><![CDATA[These are my links for February 23rd through February 27th: Flowmaps and Frag-Grenades, Part 1 &#8211; Boxes and Arrows: The design behind the design &#8211; Interesting article about the integration of &#39;traditional&#39; User Experience designers in the games industry, specifically at Bungie, for Halo 3. Zen Bound from Secret Exit &#8211; I doubt this has [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for February 23rd through February 27th:</p>
<ul>
<li><a href="http://www.boxesandarrows.com/view/flowmaps-and-frag">Flowmaps and Frag-Grenades, Part 1 &#8211; Boxes and Arrows: The design behind the design</a> &#8211; Interesting article about the integration of &#39;traditional&#39; User Experience designers in the games industry, specifically at Bungie, for Halo 3.</li>
<li><a href="http://zenbound.com/">Zen Bound from Secret Exit</a> &#8211; I doubt this has anything to do with zen, and I am not sure if I would enjoy this game, but I like the looks and I&#39;m glad it exists.</li>
<li><a href="http://www.timesonline.co.uk/tol/news/uk/scotland/article3821838.ece">Grand Theft Auto producer is Godfather of gaming &#8211; Times Online</a> &#8211; Not sure if I linked to this before but this is an article about Les Benzies, producer of GTA at Rockstar North. It also appears to be the epicenter of the &quot;$100M / 1000 people to make GTA IV&quot; story. Note the &quot;He hasn&#39;t a clue how much GTA IV has cost to make&quot; bit though&#8230;</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookmarks for February 20th through February 22nd</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-20th-through-february-22nd.html</link>
		<comments>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-20th-through-february-22nd.html#comments</comments>
		<pubDate>Sun, 22 Feb 2009 23:00:10 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1250</guid>
		<description><![CDATA[These are my links for February 20th through February 22nd: WebDU 2008 Trading Card Game &#8211; Nectarine Juice &#8211; A trading card game for a web conference, meant to encourage social interactions. I&#39;ve been thinking of something similar lately &#8211; too bad there&#39;s not a lot of detail to be inspired by. Harvey Smith: I [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for February 20th through February 22nd:</p>
<ul>
<li><a href="http://www.nectarine.com.au/nectarineblog/index.php?/archives/32-WebDU-2008-Trading-Card-Game.html">WebDU 2008 Trading Card Game  &#8211; Nectarine Juice</a> &#8211; A trading card game for a web conference, meant to encourage social interactions. I&#39;ve been thinking of something similar lately &#8211; too bad there&#39;s not a lot of detail to be inspired by.</li>
<li><a href="http://www.witchboy.net/2009/01/09/i-heart-left4dead/">Harvey Smith: I [heart] Left4Dead</a> &#8211; Harvey explains why he likes Left4Dead. I&#39;ve only seen my girlfriend play the demo on the Xbox so far, but I am a lot more interested in playing it myself now.</li>
<li><a href="http://picturepoetry.wordpress.com/2009/01/28/where-are-the-sister-series-to-33-13/">Where are the sister series to 33 1/3?</a> &#8211; Cool idea, I&#39;d love to see a series of books like 33 1/3 about games.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bookmarks for February 11th through February 13th</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-11th-through-february-13th.html</link>
		<comments>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-11th-through-february-13th.html#comments</comments>
		<pubDate>Fri, 13 Feb 2009 12:00:01 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[virtual-worlds]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1246</guid>
		<description><![CDATA[These are my links for February 11th through February 13th: Coffee Buzz: What we learnt about the iPhone Application Business &#8211; Not super deep, but interesting. Mindfuck Movies by Matthew Baldwin &#8211; Via Jason Kottke. I love movies like this. Kzero chart showing virtual worlds by category &#8211; Q1 2009 &#8211; Nice chart.]]></description>
				<content:encoded><![CDATA[<p>These are my links for February 11th through February 13th:</p>
<ul>
<li><a href="http://www.linkedin.com/osview/canvas?_ch_page_id=1&amp;_ch_panel_id=3&amp;_ch_app_id=10188930&amp;_applicationId=1200&amp;_ownerId=9700590&amp;osUrlHash=s6wY&amp;appParams=%7B%22view%22%3A%22canvas%22%2C%22page%22%3A%22show_slideshow%22%2C%22slideshow_id%22%3A%22943049%22%2C%22from%22%3A%22share_slideshow_url%22%7D">Coffee Buzz: What we learnt about the iPhone Application Business</a> &#8211; Not super deep, but interesting.</li>
<li><a href="http://www.themorningnews.org/archives/reviews/mindfuck_movies.php">Mindfuck Movies by Matthew Baldwin</a> &#8211; Via Jason Kottke. I love movies like this.</li>
<li><a href="http://www.kzero.co.uk/blog/?p=2706">Kzero chart showing virtual worlds by category &#8211; Q1 2009</a> &#8211; Nice chart.</li>
</ul>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Bookmarks for February 6th through February 7th</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-6th-through-february-7th.html</link>
		<comments>http://www.intelligent-artifice.com/2009/02/bookmarks-for-february-6th-through-february-7th.html#comments</comments>
		<pubDate>Sat, 07 Feb 2009 18:00:09 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[best-programmer-in-the-world]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[game-balancing]]></category>
		<category><![CDATA[Production]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[toolchain]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1243</guid>
		<description><![CDATA[These are my links for February 6th through February 7th: Goatfreed Tschen &#8211; Programmer and Unterhosenmodel &#8211; Best programmer in the world! Apple&#39;s design process &#8211; BusinessWeek &#8211; I am sure there&#39;s a thousand more things to do, but still, interesting read. Tweaking your game with Google Spreadsheets &#8211; This is a really nice toolchain [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for February 6th through February 7th:</p>
<ul>
<li><a href="http://gchen.sdf-eu.org/programminggod/">Goatfreed Tschen &#8211; Programmer and Unterhosenmodel</a> &#8211; Best programmer in the world!</li>
<li><a href="http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html?rss">Apple&#39;s design process &#8211; BusinessWeek</a> &#8211; I am sure there&#39;s a thousand more things to do, but still, interesting read.</li>
<li><a href="http://coderhump.com/archives/385">Tweaking your game with Google Spreadsheets</a> &#8211; This is a really nice toolchain hack.</li>
</ul>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Bookmarks for January 19th through February 3rd</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html</link>
		<comments>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html#comments</comments>
		<pubDate>Tue, 03 Feb 2009 18:02:19 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[game-industry]]></category>
		<category><![CDATA[games-industry]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1232</guid>
		<description><![CDATA[These are my links for January 19th through February 3rd: Why is the game industry using C/C++? &#8211; Good point made here. The &#39;core&#39; games industry uses heavy, old-fashioned technology such as C++. Development could be a lot more agile (not in the Scrum sense per se). Why Game Developers Are Screwed &#8211; Rampant Coyote [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for January 19th through February 3rd:</p>
<ul>
<li><a href="http://news.ycombinator.com/item?id=221132">Why is the game industry using C/C++?</a> &#8211; Good point made here. The &#39;core&#39; games industry uses heavy, old-fashioned technology such as C++. Development could be a lot more agile (not in the Scrum sense per se).</li>
<li><a href="http://www.rampantgames.com/blog/2008/04/why-game-developers-are-screwed.html">Why Game Developers Are Screwed &#8211; Rampant Coyote</a> &#8211; Not an incredibly new insight, but it&#39;s good to keep this in mind.</li>
<li><a href="http://gamestudies.org/0802/articles/sicart">Game Studies &#8211; Defining Game Mechanics</a> &#8211; An academic definition of game mechanics. Seems to cover a lot of bases, citation-wise.</li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Bookmarks for January 12th from 04:49 to 11:55</title>
		<link>http://www.intelligent-artifice.com/2009/01/bookmarks-for-january-12th-from-0449-to-1155.html</link>
		<comments>http://www.intelligent-artifice.com/2009/01/bookmarks-for-january-12th-from-0449-to-1155.html#comments</comments>
		<pubDate>Mon, 12 Jan 2009 19:00:53 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>
		<category><![CDATA[blogit]]></category>
		<category><![CDATA[credits]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Other Media]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1214</guid>
		<description><![CDATA[These are my links for January 12th from 04:49 to 11:55: Creepy electropop video &#8211; &#39;If I Had A Heart&#39;, by The Knife. Very nice music video. Genre, give up your secrets! &#8211; James Henry on why a lot of genre TV in the UK is crap. Nice if you&#39;re interested in writing genre or [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for January 12th from 04:49 to 11:55:</p>
<ul>
<li><a href="http://jamesandthebluecat.blogspot.com/2009/01/moody-scandinavian-electropop-video.html">Creepy electropop video</a> &#8211; &#39;If I Had A Heart&#39;, by The Knife. Very nice music video.</li>
<li><a href="http://jamesandthebluecat.blogspot.com/2009/01/genre-give-up-your-secrets.html">Genre, give up your secrets!</a> &#8211; James Henry on why a lot of genre TV in the UK is crap. Nice if you&#39;re interested in writing genre or wondering why stuff, e.g. games, is crap.</li>
<li><a href="http://feeds.feedburner.com/~r/johnaugust/~3/506190686/why-is-the-wga-mandatory">Why is joining the WGA mandatory?</a> &#8211; John August briefly explains aspects of the WGA and Hollywood&#39;s guild system. I will take this up again in a planned post on credits in the games industry.</li>
<li><a href="http://www.bootieusa.com/bestofbootie2008/">Best of Bootie 2008 CD</a> &#8211; The 2008 Best of Bootie compilation is here! There are some great mashups on here. Check out the previous years too &#8211; you&#39;ll wonder why Careless Whisper and Wanted Dead Or Alive were ever separate tracks.</li>
<li><a href="http://www.newyorker.com/reporting/2007/12/24/071224fa_fact_lahr?currentPage=1">A late 2007 article on Harold Pinter from The New Yorker</a> &#8211; I like reading about how other artists in other media have changed what can be done in their medium.</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bookmarks for January 9th from 10:17 to 10:51</title>
		<link>http://www.intelligent-artifice.com/2009/01/bookmarks-january-9th-1017-1051.html</link>
		<comments>http://www.intelligent-artifice.com/2009/01/bookmarks-january-9th-1017-1051.html#comments</comments>
		<pubDate>Fri, 09 Jan 2009 18:00:16 +0000</pubDate>
		<dc:creator>Jurie</dc:creator>
				<category><![CDATA[Automated]]></category>

		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1211</guid>
		<description><![CDATA[These are my links for January 9th from 10:17 to 10:51: Kodu &#8211; Microsoft Research &#8211; A visual game development system for the Xbox 360, developed by Microsoft Research. Could be interesting &#8211; not so much for pro game development, but for the ideas. Fullbright: MOTY 08 &#8211; Gaming Moments of the Year 2008. 2longdidn&#39;tread, [...]]]></description>
				<content:encoded><![CDATA[<p>These are my links for January 9th from 10:17 to 10:51:</p>
<ul>
<li><a href="http://research.microsoft.com/en-us/projects/kodu/">Kodu &#8211; Microsoft Research</a> &#8211; A visual game development system for the Xbox 360, developed by Microsoft Research. Could be interesting &#8211; not so much for pro game development, but for the ideas.</li>
<li><a href="http://fullbright.blogspot.com/2008/12/moty-08.html">Fullbright: MOTY 08</a> &#8211; Gaming Moments of the Year 2008. 2longdidn&#39;tread, but I like the idea.</li>
<li><a href="http://universe.lego.com/en-us/Default.aspx">LEGO Universe : Home</a> &#8211; I can&#39;t be bothered to take a deeper look right now, but I admit to being somewhat intrigued by the Lego MMO.</li>
<li><a href="http://gadgets.boingboing.net/2009/01/07/toshiba-unveils-futu.html">Toshiba unveils future Regza LCD upgrades, and the future of their HDTVs: Cell TV &#8211; Boing Boing Gadgets</a> &#8211; Convergence, that bugaboo of our supposedly fast-moving times, is really like an extremely-slow-motion car pile-up. Here we enter the final stretch and see Samsung heading straight towards Apple, Microsoft, console manufacturers, and open source media center developers. The real computers will win, but Samsung, among others, will be making money until that happens. And perhaps in the end they will even be making computers. Meanwhile, I wouldn&#39;t mind one of those new Regzas.</li>
<li><a href="http://clicknothing.typepad.com/click_nothing/2008/12/critical-condition.html">Click Nothing: Critical Condition</a> &#8211; More good writing about videogames linked from this post by Clint Hocking.</li>
<li><a href="http://subjectnavigator.wordpress.com/2009/01/01/mapping-the-brainysphere/">Mapping the Brainysphere: 29 blogs switched-on gamers should read &laquo; Subject Navigator</a> &#8211; There&#39;s way too much good writing about videogames these days (via Clint Hocking).</li>
</ul>
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