Monthly Archives January 2011

Back from Game Forum Germany 2011

My wife and I just got back from Game Forum Germany (GFG), a small game developers’ conference that takes place once a year in Hannover, Germany. Just like last year, it was an amazing experience. Sadly, I missed the opening keynote by Martin Schwiezer on AAA development in Germany, but I was able to squeeze […]

Slides from my presentation on game production at ENJMIN

Here (13 megabyte PDF) are the slides from the presentation on game production I gave at ENJMIN on Tuesday, January 11th. The presentation went well, people seemed to like it and remember things from it, and in general it was a very pleasant experience and I was impressed by the students. If you looked at […]

20 years in the games industry

On the 14th of January 1991, I started my first day of work at Thalion Software, a small and long defunct game development studio in G├╝tersloh, Germany. Which means that today I have worked in the games industry for 20 years. Although it’s a nice number to drop into conversations from time to time, it […]

Rough structure of my upcoming presentation on production

(Update: I wrote about how the presentation went, and uploaded the slides, in a newer blog post.) Next week I am giving a presentation on production at ENJMIN, a game development school in Angoul├¬me, France. I roughly know what I want to talk about and I’ve been generating a lot of material. I felt I […]