Monthly Archives February 2010

How to filter out common unwanted characters in Python

I did a fair amount of programming last year and among other things I wrote a Python program that takes Word documents and transforms them to game data. One of the things it had to do is take a text that uses characters we didn’t support in the engine (on Nintendo DS) and replace them […]

Back from Game Forum Germany 2010

Last night I got back from a trip to Game Forum Germany (GFG) in Hannover, Germany. GFG is a small game developer conference that got started in 2007 and that I’ve been somewhat involved in in various ways ever since. In 2008 I was responsible for finding the speakers and designing the program, and this […]