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	<title>Comments on: Bookmarks for January 19th through February 3rd</title>
	<atom:link href="http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Jurie</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html/comment-page-1#comment-4487</link>
		<dc:creator>Jurie</dc:creator>
		<pubDate>Mon, 09 Feb 2009 08:53:43 +0000</pubDate>
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		<description>Well, I think the risk aversion is accurate, but the article doesn&#039;t go into the reasons for that risk aversion: the high complexity of modern game projects, and the need for high reliability AND high performance, especially on consoles.

The risk is that studios / programmers then become too C++-oriented where sometimes a more &#039;modern&#039; language might be more effective. Especially these days, with the Internet as a distribution and execution platform, and with less complex and less performant games becoming more viable.</description>
		<content:encoded><![CDATA[<p>Well, I think the risk aversion is accurate, but the article doesn&#8217;t go into the reasons for that risk aversion: the high complexity of modern game projects, and the need for high reliability AND high performance, especially on consoles.</p>
<p>The risk is that studios / programmers then become too C++-oriented where sometimes a more &#8216;modern&#8217; language might be more effective. Especially these days, with the Internet as a distribution and execution platform, and with less complex and less performant games becoming more viable.</p>
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		<title>By: Tobi</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html/comment-page-1#comment-4485</link>
		<dc:creator>Tobi</dc:creator>
		<pubDate>Mon, 09 Feb 2009 00:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1232#comment-4485</guid>
		<description>&gt; Why is the game industry using C/C++?
I actually think there are very few good points made. Most of it boils down to &quot;why don&#039;t we simply just use something more awesome?&quot; and your regular dose of typical internet sarcasm.
Many people have (understandably) an axe to grind and I am sympathetic to that, but blaming C/C++ is barking up the wrong tree.
&#039;Overused&#039;, &#039;wrongly used&#039; - I could totally relate to that.</description>
		<content:encoded><![CDATA[<p>&gt; Why is the game industry using C/C++?<br />
I actually think there are very few good points made. Most of it boils down to &#8220;why don&#8217;t we simply just use something more awesome?&#8221; and your regular dose of typical internet sarcasm.<br />
Many people have (understandably) an axe to grind and I am sympathetic to that, but blaming C/C++ is barking up the wrong tree.<br />
&#8216;Overused&#8217;, &#8216;wrongly used&#8217; &#8211; I could totally relate to that.</p>
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		<title>By: Jurie</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html/comment-page-1#comment-4452</link>
		<dc:creator>Jurie</dc:creator>
		<pubDate>Tue, 03 Feb 2009 18:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1232#comment-4452</guid>
		<description>Hm, I just noticed a flaw in my auto-blogging settings :P</description>
		<content:encoded><![CDATA[<p>Hm, I just noticed a flaw in my auto-blogging settings :P</p>
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		<title>By: Mark</title>
		<link>http://www.intelligent-artifice.com/2009/02/bookmarks-for-january-19th-through-february-3rd.html/comment-page-1#comment-4450</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Tue, 03 Feb 2009 18:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/?p=1232#comment-4450</guid>
		<description>The game studies article has a citation referencing Ernest Adams.  The entire article is therefore void.</description>
		<content:encoded><![CDATA[<p>The game studies article has a citation referencing Ernest Adams.  The entire article is therefore void.</p>
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