These are my links for January 19th through February 3rd:
- Why is the game industry using C/C++? – Good point made here. The 'core' games industry uses heavy, old-fashioned technology such as C++. Development could be a lot more agile (not in the Scrum sense per se).
- Why Game Developers Are Screwed – Rampant Coyote – Not an incredibly new insight, but it's good to keep this in mind.
- Game Studies – Defining Game Mechanics – An academic definition of game mechanics. Seems to cover a lot of bases, citation-wise.