Monthly Archives February 2009

Bookmarks for February 23rd through February 27th

These are my links for February 23rd through February 27th: Flowmaps and Frag-Grenades, Part 1 – Boxes and Arrows: The design behind the design – Interesting article about the integration of 'traditional' User Experience designers in the games industry, specifically at Bungie, for Halo 3. Zen Bound from Secret Exit – I doubt this has […]

Bookmarks for February 20th through February 22nd

These are my links for February 20th through February 22nd: WebDU 2008 Trading Card Game – Nectarine Juice – A trading card game for a web conference, meant to encourage social interactions. I've been thinking of something similar lately – too bad there's not a lot of detail to be inspired by. Harvey Smith: I […]

Bookmarks for February 11th through February 13th

These are my links for February 11th through February 13th: Coffee Buzz: What we learnt about the iPhone Application Business – Not super deep, but interesting. Mindfuck Movies by Matthew Baldwin – Via Jason Kottke. I love movies like this. Kzero chart showing virtual worlds by category – Q1 2009 – Nice chart.

Bookmarks for February 6th through February 7th

These are my links for February 6th through February 7th: Goatfreed Tschen – Programmer and Unterhosenmodel – Best programmer in the world! Apple's design process – BusinessWeek – I am sure there's a thousand more things to do, but still, interesting read. Tweaking your game with Google Spreadsheets – This is a really nice toolchain […]

Bookmarks for January 19th through February 3rd

These are my links for January 19th through February 3rd: Why is the game industry using C/C++? – Good point made here. The 'core' games industry uses heavy, old-fashioned technology such as C++. Development could be a lot more agile (not in the Scrum sense per se). Why Game Developers Are Screwed – Rampant Coyote […]