These are my links for February 23rd through February 27th:
Flowmaps and Frag-Grenades, Part 1 - Boxes and Arrows: The design behind the design - Interesting article about the integration of 'traditional' User Experience designers in the games industry, specifically at Bungie, for Halo 3.
Zen Bound from Secret Exit - I doubt this has anything to [...]
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Tagged blogit, Business, design, game, gamedev, Games, gta4, halo, halo3, iphone, microsoft, rockstar, usability
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These are my links for February 20th through February 22nd:
WebDU 2008 Trading Card Game - Nectarine Juice - A trading card game for a web conference, meant to encourage social interactions. I've been thinking of something similar lately - too bad there's not a lot of detail to be inspired by.
Harvey Smith: I [heart] [...]
These are my links for February 11th through February 13th:
Coffee Buzz: What we learnt about the iPhone Application Business - Not super deep, but interesting.
Mindfuck Movies by Matthew Baldwin - Via Jason Kottke. I love movies like this.
Kzero chart showing virtual worlds by category - Q1 2009 - Nice chart.
These are my links for February 6th through February 7th:
Goatfreed Tschen - Programmer and Unterhosenmodel - Best programmer in the world!
Apple's design process - BusinessWeek - I am sure there's a thousand more things to do, but still, interesting read.
Tweaking your game with Google Spreadsheets - This is a really nice toolchain hack.
These are my links for January 19th through February 3rd:
Why is the game industry using C/C++? - Good point made here. The 'core' games industry uses heavy, old-fashioned technology such as C++. Development could be a lot more agile (not in the Scrum sense per se).
Why Game Developers Are Screwed - Rampant Coyote - Not [...]