Monthly Archives July 2008

John Carmack planning a “graphical tour-de-force” for the iPhone

John Carmack planning a “graphical tour-de-force” for the iPhone. One of several news items I’ve seen lately about the power of the iPhone. The hardware and the economics around it have caused a lot of excitement.

The Shoe Drops On Scrabulous

About 9 months or so ago, literally the only game I played was Scrabulous, a very popular Scrabble clone on Facebook and on it’s own website. It’s an ideal game for turn-based play, and the barrier to entry for the game is so low on Facebook – no need to register on another website, just […]

Presto, Pixar’s new short movie – inspired by Portal?

Here you can see an HD version of Presto, Pixar’s new short movie shown before Wall-E. It strongly reminds me of Valve’s Portal. Coincidence? I have no idea how long it took to make this movie, and of course the portal idea isn’t entirely new. (Via Kottke.)

Slides and videos from IGDA Leadership Forum 2007

A ton of material from the IGDA Leadership Forum 2007 is online now. Videos, slides, summaries… a lot of stuff. I haven’t even started looking through it yet, but the list of sessions looks very tasty: Leadership Track: Building the Perfect Team Leadership Lab Death By 1000 Ideas: Managing Designers and Creatives Managing Engineers Managing […]

Fairway Solitaire

So after all the griping about big AAA games lately, you may wonder whether I actually like any games. And the answer is yes, yes I do. The game I am currently playing day and night is Fairway Solitaire. It’s a variant of Solitaire dressed up as golf. It is very easy to get into, […]

Usability and accessibility

I have a certain reputation with my gaming friends – I am known as Jurie “Died 3 Times During The Tutorial” Horneman. My frustration threshold is extremely low. It can be measured in millimeters (Um. What is that in non-metric? “Toe-nails”. Right.) Not only do I fail comically so early that most people would say […]

Skate / Burnout Paradise

I played the demo of Skate, the game I didn’t like the first time I glanced at it. My experience went something like this: Start game. Do I want to do a tutorial? Sure, sounds good. Learn controls. Hey! This actually seems kinda logical. Randomly fumble my way through the tutorial stages. The tutorial dude, […]

Google launches a distributed virtual world

Mashable reports about Lively, Google’s new virtual world: Google has just launched Lively, a new social network built around the concept of each user creating an avatar and a personal virtual room that can be embedded anywhere on the Web. In essence, Google is looking to create a massive distributed virtual world, where every Google […]

Hilarity Comics

Hilarity Comics is a comic about video games. But not an inoffensive, middle-of-the-road comic like Penny Arcade or VG Cats. No, this is an underground comic, testing the limits of your taste. I find it funny, but you might not. You have been warned.

Square announces Song Summoner for the iPod

The Unofficial Apple Weblog (TUAW) just reported a new game by Square for the iPod. That’s right, not the iPhone. It sounds intriguing: For a mere $4.99, you apparently get a full-scale Square strategy RPG, and that’s not all — the characters in the game are created from your iPod’s songs. And every time you […]