Jim Rossignol has written an article over at Rock, Paper, Shotgun about Love, a ‘first person not so massively multi player online procedural adventure game’ developed by Eskil Steenberg. The game itself, dubbed Love (as in For The Love Of Game Development), is an exploration-based moderately-multiplayer FPS with astounding impressionistic visuals and a procedurally generated […]
Someone has remade Sony’s Bravia commercial using the CryEngine 2: Pretty close match. (Via Anti Patterns.)
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Posted 28 February 2008
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If you like the work of H.P. Lovecraft, you might be interested in reading Kenneth Hite’s Tour de Lovecraft, where he critiques a bunch of Lovecraft’s stories, in chronological order. Read it from the bottom up. With stories this good, I don’t propose to spend quite as much effort dragging out their structure and such, […]
Congratulations to Jason Della Rocca on winning the Game Developers Choice Ambassador Award! More here: I don’t mean to sound ungrateful for this award, this is truly a wonderful honor. But, I’m just one person. What the industry needs now is for each one of you to get out there and be an ambassador for […]
Read all about it. I hear some people slitting their wrists. Wait, wasn’t EA never going to release a game like GTA, ever? Because their role model is Disney? Tisk. Probably inspired by the Blizzard, sorry, Vivendi – Activision deal, which was announced while I was in Lyon and I completely forgot to mention here. […]
Greg Costikyan has written a great essay on criticism versus reviews, and why we need more of the former: A review is a buyer’s guide. It exists to tell you about some new product that you can buy, and whether you should or should not buy it. A good review goes beyond that, and suggests […]
And Yet It Moves is an independent game made by four students at the Technical University in Vienna. Um, and yes, it was made over a year ago, don’t know why I didn’t blog about it before… It has a great look: Great use of production restrictions. Gameplay is interesting, but I feel the level […]
Phun: a simulated physics playground . Swedish graduate student Emil Ernerfeldt created the program Phun, a 2D physics playground, and has made it free to download for non-commercial use. He demonstrates it in a zenful YouTube video, where he creates devices like cars and piston engines in seconds using simple shapes. Nice interface!
Kim has posted an excellent video of 3 guys making a video of the landing on Omaha Beach for a much, much smaller budget than what Steven Spielberg had in Saving Private Ryan. We can quibble about whether this can be called ‘amateur’ or not, but I agree with Kim that: […] I stand by […]