Monthly Archives November 2007

Three hundred mechanics, with comics on the side

Surprisingly, Three Hundred Mechanics has nothing to do with Seven Hundred Hoboes, although I see no good reason why not. It is a web site by Sean Howard listing 300 game mechanics (well, currently about 60). I like them. It’s like the ideas one occasionally has about game design, only with a neat formal twist, […]

A little story about Animal Crossing

Here is a little story about Animal Crossing. Only read this when you feel emotionally stable. You may need a tissue. (Thanks, Tobe!)

Pac-Man as interactive fiction

This is probably really old but I am not really keeping up to date with the Interactive Fiction world: Pac-Man as a text adventure. Pac-Man was a junkie, eyes oozing pus, haunted by the ghosts of those he’d killed. They called him Pac-Man because he was always packing heat, lightning-quick on the draw with a […]

On Team Fortress 2 and Portal

Let’s get the most important fact out of the way first: I don’t have the Orange Box yet. Regardless, here are some Team Fortress 2- and Portal-related items you might find interesting. Rock Paper Shotgun has an interview with Erik Wolpaw, who is currently working at Valve and who was the writer of Portal. I […]

Game development areas

Clint Hocking wrote a blog post about the number of developers in Montreal, and several people have commented with info about other geographical areas. My guess is there’s between 100 and 200 professional game developers in Vienna, if not all of Austria – I only know of a handful of companies outside of Vienna. In […]

Career advice from Shuna Fish Lydon

I realized yesterday that I am currently spending more time on cooking than on making games. Reading blogs, researching recipes and techniques, lusting over equipment, finding out what is in season, scouting for good ingredients, planning dinner parties, digging through magazines and cookbooks. It’s weird. Perhaps it would be different if I could make multiple […]

Next Generation article on video game credits

There’s a nice article on Next Generation about video game credits and the IGDA standard, which includes a couple of comments from myself. I sound a bit more anti-Rockstar than I really feel. I don’t really lie awake seething with hate or anything. Serves me right for choosing the word ‘outraged’ – it sounded better […]

Phase, a music game for the iPod

Phase is a music-based game from Harmonix for the iPod (to be precise: any iPod that plays video). The gameplay video shows a limited selection of songs, but apparently you can use any song on your iPod. Which means they must be analyzing the song in real-time… Well, if Vib Ribbon could do it on […]

More on Manhunt 2 and Rockstar Vienna

Gareth White, a programmer who worked on Manhunt 2 at Rockstar Vienna, also has something to say on the situation. Among other things, he points out that some files on the disk contain the names of people from Rockstar Vienna. I haven’t played the released version myself, but it sounds like it’s virtually identical to […]

Rockstar Vienna’s missing credits for Manhunt 2

Yesterday, Rockstar Games released Manhunt 2 for Sony PlayStation 2, Sony PSP and Nintendo Wii. This blog post is not about the difficulties Take Two had getting this game on the market. I merely intend to correct an inaccuracy in the game’s credits, namely the over 55 missing Rockstar Vienna employees who worked on the […]