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	<title>Comments on: Why game design is important</title>
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	<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Do Game Companies Need Game Designers? &#171; Berzerk Raccoon&#8217;s Blog</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-4324</link>
		<dc:creator>Do Game Companies Need Game Designers? &#171; Berzerk Raccoon&#8217;s Blog</dc:creator>
		<pubDate>Sun, 11 Jan 2009 14:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-4324</guid>
		<description>[...] better insight on why a game designer is essential for a games company can be found on Intelligent Artifice&#8217;s blog. The article was written in 2007 but has not lost [...]</description>
		<content:encoded><![CDATA[<p>[...] better insight on why a game designer is essential for a games company can be found on Intelligent Artifice&#8217;s blog. The article was written in 2007 but has not lost [...]</p>
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		<title>By: Vertigames &#187; Blog Archive &#187; Pillars and Razors</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-3030</link>
		<dc:creator>Vertigames &#187; Blog Archive &#187; Pillars and Razors</dc:creator>
		<pubDate>Tue, 10 Jun 2008 03:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-3030</guid>
		<description>[...] there is a game designer making these calls, or if you are just looking to add some sanity to your corner of your project, [...]</description>
		<content:encoded><![CDATA[<p>[...] there is a game designer making these calls, or if you are just looking to add some sanity to your corner of your project, [...]</p>
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		<title>By: The Academy of Discovery Blog &#187; Blog Archive &#187; Scratch: Play, Learn and Do</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-2699</link>
		<dc:creator>The Academy of Discovery Blog &#187; Blog Archive &#187; Scratch: Play, Learn and Do</dc:creator>
		<pubDate>Mon, 10 Mar 2008 19:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-2699</guid>
		<description>[...] Why game design is important? (A good article explaining game design and why it matters) [...]</description>
		<content:encoded><![CDATA[<p>[...] Why game design is important? (A good article explaining game design and why it matters) [...]</p>
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		<title>By: Rick</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-2045</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Fri, 26 Oct 2007 06:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-2045</guid>
		<description>Greetings. Nice article indeed! I have created a few games already (on my own), and I can see the wisdom in your words. I am trying to think more carefully about the next creation.

  I don&#039;t really think I can contribute much to Boris, but I think this will help a little bit.  You need to ask yourselves these questions:


-What are we trying to accomplish with our games?
-From a third person perspective: Is our game the kind of product that we would really like to see in stores/online/available?

  If the answer to either one of the questions is vague, more thought needs to be put.  I know things can always be better from what they are, but at least, got to try the best, within the specified context.</description>
		<content:encoded><![CDATA[<p>Greetings. Nice article indeed! I have created a few games already (on my own), and I can see the wisdom in your words. I am trying to think more carefully about the next creation.</p>
<p>  I don&#8217;t really think I can contribute much to Boris, but I think this will help a little bit.  You need to ask yourselves these questions:</p>
<p>-What are we trying to accomplish with our games?<br />
-From a third person perspective: Is our game the kind of product that we would really like to see in stores/online/available?</p>
<p>  If the answer to either one of the questions is vague, more thought needs to be put.  I know things can always be better from what they are, but at least, got to try the best, within the specified context.</p>
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		<title>By: Jurie</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-1533</link>
		<dc:creator>Jurie</dc:creator>
		<pubDate>Wed, 03 Oct 2007 20:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-1533</guid>
		<description>Hey Boris :) Obviously, what you need is a game design consultant :D. OK, just kidding. I will answer in a new post.</description>
		<content:encoded><![CDATA[<p>Hey Boris :) Obviously, what you need is a game design consultant :D. OK, just kidding. I will answer in a new post.</p>
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		<title>By: Boris</title>
		<link>http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html/comment-page-1#comment-1531</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Wed, 03 Oct 2007 19:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.intelligent-artifice.com/2007/10/why-game-design-is-important.html#comment-1531</guid>
		<description>Hi Jurie!
Your article from long, long ago is definitely still relevant and clearly defines the role the game designer(s) in a team  should fullfil.
Question: At our team there are currently many creative but unfocused people - and no dedicated game designer - and there&#039;s a pretty simple review process to make sure the game at least makes fun at all. But since the game design is rather vague and not complete - and thus also very iterative - the game development process takes more time and is somehow doomed to come up with lower quality than in a ideal game production.
Do you have any personal experience or other sources on how to define and organize a clear project cycle from design to mastering from the game design perspective - maybe even without a single, dedictated designer on the team? :)</description>
		<content:encoded><![CDATA[<p>Hi Jurie!<br />
Your article from long, long ago is definitely still relevant and clearly defines the role the game designer(s) in a team  should fullfil.<br />
Question: At our team there are currently many creative but unfocused people &#8211; and no dedicated game designer &#8211; and there&#8217;s a pretty simple review process to make sure the game at least makes fun at all. But since the game design is rather vague and not complete &#8211; and thus also very iterative &#8211; the game development process takes more time and is somehow doomed to come up with lower quality than in a ideal game production.<br />
Do you have any personal experience or other sources on how to define and organize a clear project cycle from design to mastering from the game design perspective &#8211; maybe even without a single, dedictated designer on the team? :)</p>
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