Monthly Archives October 2007

Trailer for new Pixar movie Wall-E revealed

Disney just released a new trailer for Wall-E, Pixar’s next movie (which I blogged about earlier). This is definitely looking like the most detailed Pixar movie ever. The light on that dust, wow. Apparently Wall-E won’t contain any intelligible speech! Just R2D2-esque sounds. That sounds like a very interesting creative constraint: it allows the filmmakers […]

Awesome info visualization in The Kingdom

Exposition is always a difficult problem in storytelling. How do you quickly convey crucial background information without boring your audience? “Surely you know, professor Horneman, that one can’t just have people tell each other things they already know!” Well, here you can see the first 4 minutes of The Kingdom, a new movie about the […]

Is Bungie leaving Microsoft?

Rumor has it that Bungie is leaving Microsoft. The full email from someone who apparently is in the know and whose NDA recently expired: “So heres my big secret. You should google Bungie + Microsoft + separation this week. You know that big ol BILLION dollar franchise Bungie has created for Microsoft, to show their […]

Why game design is important

A long, long time ago I worked at a company that did not have a game design position, and I wanted to convince the people there that, you know, maybe you should have game designers. Like, one per project, at least. Ah, the good old days. So with the help of Mark Barrett I wrote […]

More about Yojimbo, the OS X information organizer

A while ago, I wrote a review of Yojimbo, the Mac OS X information organizer from Bare Bones Software. Basically, I didn’t feel Yojimbo supported the workflow I wanted. I sent an email with my feedback to Bare Bones Software (obviously I feel a need to bother others with my opinions, but you already knew […]