About Skate

As you may have read in my previous post, I had some trouble with the controls of EA’s Skate. Mark Wesley, a very talented programmer who I had the pleasure of working with at Rockstar Vienna, happens to be working on Skate over at EA in Vancouver, and he gently explained to me that the lack of button combinations is the whole point. There was even a big presentation about the controls in Leipzig, which I missed (and probably would have actively ignored if I had been near).

That’s the downside of randomly picking up controllers and playing games you know nothing about. I will have to give the demo a try, assuming there will be one.