Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Insanely Twisted Shadow Planet August 30, 2007

Filed under: Games, Graphics — Jurie @ 0:52

Here is the trailer for Insanely Twisted Shadow Planet, a side-scroller from comic book / animation artist Michel Gagné.

It is based on the interstitial videos he produced for MTV a while back (and which I am sure I linked to before).

The look is really, really nice. It reminds me of Limbo, the game project which apparently never went beyond is still in development, and has a beautiful teaser video, and which also features a look based on silhouettes.

(Via TIGSource.)

 
 

About Haze August 29, 2007

Filed under: Games — Jurie @ 2:00

If you read my earlier post about the Games Convention in Leipzig, you may have noticed I wasn’t impressed by Haze, the first-person shooter developed by Free Radical and published by Ubisoft. There was a pretty big Haze booth at the convention, but all I could see was that this was a shooter, and there was a big Corporation fighting against rebels. Yawnnn….

It turns out there is something about Haze I like. Even though it pains me to have to link to Kotaku, their preview explains it more clearly than any other I could find:

About 30 percent through the game you start to realize that the Nectar that gives you these powers also warps your perception. When you shoot people they don’t bleed. When those people die their bodies disappear. Sound familiar? It should, the devs said the game is as much a indictment of video game violence as it is real world violence.

There is a scene, when your nectar flow is cut off that you suddenly see the world for what it really easy [sic]. Where once there was a sunny environment free of death and carnage, you now face a rainy world with dead bodies. Soon after your character switches sides and becomes a rebel.

Distorted perceptions? Multiple views on reality? Using the formal elements of games to make social comments? I love all of those. And it’s integrated into gameplay in a clever way:

You can also play dead. This works because as a soldier you are used to dead bodies disappearing. What happens in the game is that when you are close to death you can press the L2 button and go into a feigned death, disappearing from the soldier’s view. A few seconds later you pop back to life and you can take them out.

So, Haze might be interesting after all.

 
 

“The Nines” August 28, 2007

Filed under: Games, Other Media — Jurie @ 1:22

Robin just wrote about an intriguing trailer for a movie called The Nines. It looks like an ‘oh no reality is not what you think it is’ story, but with a video game twist. To which I say: what took you so long?

At one point you can see a Sims-like interface superimposed over the movie. Is it the ultimate product placement? Oh no wait, forgot about ‘Castaway’ and ‘Transformers’.

 
 

High-end PCs and consoles are the Hummers of the computing world

Filed under: Industry — Jurie @ 1:09

Coding Horror has an article about cost trends in computing. Basically, it says that the cost of computer hardware tends towards zero (when you look at computing power per dollar), and because of this the cost of electricity is becoming higher and higher, relatively speaking. As a consequence, the goals of environmentalism and economic efficiency start aligning, which is great.

At the end is a very interesting quote related to gaming:

Most desktop PCs barely use 200 watts of power. It’s extremely difficult to build a desktop computer that uses 250 watts of power without adding a high-powered $300+ gaming class video card to the mix — or even two of them in SLI mode. Furthermore, you’ll only reach that level of power usage under extreme load– with the video card and CPU both operating at near 100% usage. In other words, only when you’re playing a video game. The difference between idle and gaming load power usage can be more than 100w.

(The quote in the article contains links.)

It’s kind of obvious. Still, it’s not something I was personally aware of every time I play a game.

 
 

“Fit Song” by Cornelius

Filed under: Fun — Jurie @ 0:54

Check out this amazing video for “Fit Song” by Cornelius.

The small scale and the household items in quirky patterns remind me of Katamari Damacy, with a hint of Quay Brothers. Very well done.

(Via George.)

 
 

A description of my professional services is online August 27, 2007

Filed under: Personal — Jurie @ 2:42

I have finally gotten around to adding a page to this site describing what I can do for you. It didn’t seem that urgent while I was already talking to or working for other companies, but hey, it can’t hurt, especially when I am dealing with people who don’t know me personally. So, why not have a look and dream of the better world that could be if more people would hire me to consult for them :).

 
 

Spore Preview

Filed under: Games — Jurie @ 0:49

1UP got to play Spore in Leipzig. I totally missed Spore even though I watched quite a few games at the EA stand. Maybe it was only for the press, I don’t know.

It sounds cool, I just hope there is going to be a Mac version, otherwise I won’t be able to play it until I upgrade my Mac to an Intel model.

Also, note that according to the preview, the game is done and all EA are doing now is polishing it until its release in spring 2008. Over 6 months, not bad.

 
 

About Skate August 25, 2007

Filed under: Games — Jurie @ 1:39

As you may have read in my previous post, I had some trouble with the controls of EA’s Skate. Mark Wesley, a very talented programmer who I had the pleasure of working with at Rockstar Vienna, happens to be working on Skate over at EA in Vancouver, and he gently explained to me that the lack of button combinations is the whole point. There was even a big presentation about the controls in Leipzig, which I missed (and probably would have actively ignored if I had been near).

That’s the downside of randomly picking up controllers and playing games you know nothing about. I will have to give the demo a try, assuming there will be one.

 
 

Back from the Games Convention in Leipzig August 24, 2007

Filed under: Games, Personal — Jurie @ 1:46

Yesterday afternoon I got back from the Games Convention in Leipzig. I was so tired I went to bed at 9 PM, despite having woken up at 9 AM that day and not having done anything except travel.

It was a good trip. It all went very smooth despite the last minute arrangements. I met pretty much everyone I wanted to meet plus quite a few new people. Just like last year, the Games Convention turned out to be a good way to catch up with old friends from Germany and, as it turned out, from France and the US and Austria as well. It beats flying to California! Professionally it was also a success.

There are 3 big halls at the Games Convention filled with the latest games. I went in there around noon on Wednesday, and was done about 3 hours laters. People who know me in person may know that I can be very… efficient in my judgment of games. Here are my impressions, based on walking around in noisy halls and picking up a controller here and there:

(more…)

 
 

Japanese monster costumes August 22, 2007

Filed under: Fun — Jurie @ 16:00

Well, if all is going well I should be in Leipzig right now. Still, due to the magic of Posts… From The Future!! (echoes) I should be able to amuse you with
this great PingMag article about Atsushi Tomura, who makes really interesting monster costumes.

Cool Japanese monster costume.

(Via BoingBoing.)

 
 
 
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