AIIDE 2007 proceedings

As someone with a background in technology and game design, AI programming excites me like few other subjects, and it is a continuous source of surprise and frustration to me that I have done so little of it. Somehow, by the time gaming hardware was capable of serious AI I was already on my way to becoming a producer.

Nevertheless I get an itchy feeling in my fingers when I read about the proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference, which starts today in Stanford, California, in this blog post on AiGameDev.

Interactive storytelling using player modelling? Player-specific stories via automatically generated events? Dynamic generation of dilemma-based interactive narratives? Maybe I should try those polyphasic sleep techniques so I can get more done each day.

(Thanks, Alex!)

Comments 4

  1. Mark wrote:

    I haven’t even read the linked text yet, but I agree with you wholeheartedly. On the Prairie Arts blog I wrote about my own frustrations regarding the limited application of AI in a variety of areas where I thought it held promise. The early excuse was that there wasn’t enough processing power. Later excuses involved flat-out lies and self-delusion in the industry, and it wore me down.

    You already know my take on interactive storytelling, and where I think the limits are. AI was always the great promised land, but too few people thought in terms of incremental advances. I’ll be reading the link-text soon and following up. Thanks for the post.

    Mark

    Posted 07 Jun 2007 at 3:13
  2. Jurie Horneman wrote:

    Yeah, even if half of it may not make sense, it’s good to see people giving it a try at least. It remains an extremely hard set of problems to solve.

    Soeaking of AI as the great promised land: did you catch the whole brouhaha around Chris Hecker and the Wii last March?

    Posted 07 Jun 2007 at 8:53
  3. Mark wrote:

    Looking through the titles and reading some of the abstracts there’s definitely an egghead/academic component to the work that is a little depressing. Still, you’re right: the attempts matter, even if you or I (and I’m not speaking for you) think they might not be the right attempts.

    As always, Chris is the standard bearer in this regard. I can’t think of anyone who’s backed up his beliefs more.

    As for Mr. Hecker, I missed the episode you’re refering to. Do you have a link, or other keywords that might help with a Google?

    Mark

    Posted 08 Jun 2007 at 18:51
  4. David Thue wrote:

    Hi there. I’m glad to see that AIIDE’s getting noticed, and particularly my work!

    For those who might be looking for more details and information, here’s a couple links to follow:

    My work, PaSSAGE: http://ircl.cs.ualberta.ca/games/passage/

    Heather Barber’s work on dilemma-based interactive narratives: http://www-users.cs.york.ac.uk/~hmbarber/

    Cheers!

    – David Thue

    Posted 01 Jul 2007 at 5:31