Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Richard Bartle and Randy Farmer walk into a bar… June 26, 2007

Filed under: Fun, Online Games — Jurie @ 21:33

… actually, into a game store. Which makes the anecdote even funnier.

I would so have done the same thing. But then, I’m like that.

 
 

Richard Cobbett’s 50 strange moments from PC gaming history June 25, 2007

Filed under: Fun, Industry — Jurie @ 22:29

Richard Cobbett has written an article about 50 strange moments from PC gaming history. Ahhh… the memories of strange games such as Ecstatica, Bad Mojo and Sanitarium.

 
 

Manhunt 2: Photoshopped to suit the BBFC

Filed under: Fun — Jurie @ 16:56

I haven’t linked to any of the brouhaha surrounding Rockstar Games and Manhunt 2 so far (the short story: no country in the world wants it on their shelves), but I found the following movie hilarious. It’s still not quite safe for work so you have to click through.
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Screenshots from the intro of Phantom Hourglass June 22, 2007

Filed under: Games, Graphics — Jurie @ 13:02

Here are some screenshots from the intro of Phantom Hourglass, the upcoming Zelda game for the Nintendo DS. Yay for unconventional art styles.

(Thanks Mike.)

 
 

Spore delayed June 21, 2007

Filed under: Games — Jurie @ 0:30

Much as I hate linking to Kotaku: Spore has been delayed until 2009. Wasn’t the slip to 2008 announced just a few months ago? I guess building 6 games and making them work together, and porting them to every platform known to man is taking longer than expected. I am sure this involved some interesting discussions at EA.

(Via Kottke.)

Update: That’s fiscal year 2009.

 
 

Inland Empire

Filed under: Other Media, Storytelling — Jurie @ 0:17

I just came back from the last showing of David Lynch’s latest movie, Inland Empire, at the Gartenbaukino, a wonderful cinema built in the 60s here in Vienna.

What can I say? The movie lasts 3 hours. My ass hurts. The most frightening moment was furtively looking at my watch and seeing I had another hour to go.
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Nintendo and Apple to partner on games for iPhone June 20, 2007

Filed under: Business — Jurie @ 15:21

According to Noheat.com Nintendo and Apple are going to partner on games for the iPhone. Slightly surprising… but I can’t really get excited about it. Odd, and a bit sad, considering the brouhaha over the iPhone not having as powerful an SDK as people were hoping for.

 
 

Most Popular Quotes Overheard in New York

Filed under: Fun — Jurie @ 15:06

Here are the most popular quotes overheard in New York. Beware: it’s a major time sink, and it’s not safe for work. But it’s very, very funny.

 
 

Video games hidden in the grooves of LPs June 19, 2007

Filed under: Retro — Jurie @ 18:57

BoingBoing has an interesting post about the time when software was encoded as audio and video games were hidden in the grooves of LPs.

If nobody beats me to it I will blog about the 80s Dutch radio show that transmitted software, including games for the ZX Spectrum, over the airwaves.

 
 

Waterfall 2006 - International Conference on Sequential Development

Filed under: Development, Fun — Jurie @ 16:44

If you know what the waterfall model for software development is, you might get a kick out of reading about Waterfall 2006 - International Conference on Sequential Development. It has tons of great tutorials by well-known software development experts - here is an excerpt:

  • Take Control of Your Team’s Decisions NOW! by Ken Schwaber
  • Avoiding the Seven Pitfalls of Lean by Mary Poppendieck
  • Pair Managing: Two Managers per Programmer by Jim Highsmith
  • Two-Phase Waterfall: Implementation Considered Harmful by Robert C. Martin
  • User Interaction: It Was Hard to Build, It Should Be Hard to Use by Jeff Patton
  • FIT Testing In When You Can; Otherwise Skip It by Ward Cunningham
  • The Joy of Silence: Cube Farm Designs That Cut Out Conversation by Alistair Cockburn
  • wordUnit: A Document Testing Framework by Kent Beck
  • Slash and Burn: Rewrite Your Enterprise Applications Twice a Year by Michael Feathers

(Via Kill The Meeting, which is probably worth a blog post of its own.)

 
 
 
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