Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

I could be a U.S. high school graduate May 31, 2007

Filed under: Fun — Jurie @ 20:43

At least I have seen all of the 100 words every high school graduate should know before. I think I know the meaning of most of them, but damn if I haven’t looked up ‘jejune’ a million times and I keep forgetting what it means.

If you’re into exotic English words, I recommend The Superior Person’s Books of Words by Peter Bowler. Very droll. There are three books now, I only read the first one.

(Via Kottke.)

 
 

My hard drive crashed

Filed under: Personal — Jurie @ 20:38

My laptop’s hard drive crashed so hard, DiskWarrior didn’t even see it anymore. Some ominous purring in the morning, then a crash right in the middle of a coding session. Luckily, nothing was lost except today’s work.

Now I am looking into backup solutions :). Let me know if you have tips for backing up data on the Mac.

 
 

Crazy Japanese gameshow where people have to jump through oddly-shaped holes May 30, 2007

Filed under: Fun — Jurie @ 14:16

(Thanks Kikker.)

 
 

Pirates of the Caribbean: At World’s End

Filed under: Other Media, Storytelling — Jurie @ 10:07

Like Jason Kottke, the first paragraph of Dana Stevens’ review of Pirates of the Caribbean: At World’s End (which contains a lot of spoilers) does an excellent job of explaining the film’s appeal to me:

With Pirates of the Caribbean: At World’s End, the summer blockbuster begins to approach the level of pure abstraction. Adrift in the windless seas of its 168-minute running time, the viewer passes through confusion and boredom into a state of Buddhist passivity. Swords are crossed, swashes buckled, curses lifted only to descend again. People marry, die, come back to life, transform willy-nilly into barnacle-encrusted ghouls. There are reasons why all this is happening, reasons that might be clear if you’ve recently pored over the previous 294 minutes of pirate lore. Like all abstract art, At World’s End is best approached non-narratively, as an experience rather than a story.

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Microsoft Surface, a multi-touch interface device

Filed under: Technology, User Interface Design — Jurie @ 9:27

Popular Mechanics has a video of Microsoft Surface, a table-sized multi-touch interface device. It is based on the work of Jeff Han, whose work I have blogged about before. Although it seems remarkably similar, I am not sure if this is the same technology that is used in Apple’s iPhone. However, I somehow doubt there will be a real patent dispute here.

What is interesting about Microsoft Surface is that it combines a huge touch screen with cameras that allow the system to detect objects such as cameras and phones. It looks cool in the video, but I wonder if the system could discriminate between two wireless devices (both using Wifi, say).

(If you’re interested in this: See previous blog posts on the work of Edward Tse, which is somewhat similar, as well as on Sony’s DataTiles. And I thought I linked to a video showing an interaction between a large horizontal screen and physical objects in order to make music, but I can’t find it.)
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LOLCODE

Filed under: Fun, Programming — Jurie @ 0:31

LOLCODE. Yes. Programming in kitten pidgin, like so:

HAI
CAN HAS STDIO?
I HAS A VAR
IM IN YR LOOP
       UP VAR!!1
       VISIBLE VAR
       IZ VAR BIGGER THAN 10? KTHXBYE
IM OUTTA YR LOOP
KTHXBYE

Call me easily amused, but I love it. I HAS A VAR, lol.

A compiler can’t be far behind. Bonus points if it works with Microsoft’s CLR or DLR.

(Via Boing Boing.)

 
 

When was the last time you had fun at work?

Filed under: Fun — Jurie @ 0:14

Lip Dub - Flagpole Sitta by Harvey Danger from amandalynferri on Vimeo

(Via Alice Robison.)

 
 

A different kind of online gamer

Filed under: Online Games — Jurie @ 0:00

Meet the “users”: We don’t talk, we don’t like you, we just want to play.

Sounds a bit like me.

 
 

Techno-privacy scarf May 27, 2007

Filed under: Fun — Jurie @ 16:00

I love this techno-privacy scarf.

(Thanks Baer!)

 
 

10tacle opening development studio in Vienna, Austria? May 21, 2007

Filed under: Austria & Germany, Industry — Jurie @ 10:58

Games blog Playthrough.net reports a rumor that 10tacle may set up a development studio in Vienna:

Rumors are swirling that 10tacle, one of Europe’s fastest growing developers is still looking to expand through Europe, building more development studios to work on their internal and licensed projects. With studios already existing in Hannover (Germany), Bratislava (Slovakia), Charleroi (Belgium), Singapore and London and 10tacle being a German-based company, the search began for clues to where in Europe 10tacle would expand. Well, a handful of Google searches later brought about the answer. Vienna, Austria, once home to Rockstar Vienna, at one point one of the largest development studios in Europe and shutdown last year by parent company Take 2.

I agree that having another games studio in Vienna would be a good thing. I don’t really know what to think of 10tacle. On the one hand there are some really smart people working there (in their Charleroi office at least, hi Stéphane). On the other hand, a public company rapidly buying developers? I am uncomfortably reminded of Phenomedia and JoWooD. But perhaps 10tacle knows how to make this work.

 
 
 
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