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	<title>Comments on: The Game Design Job Description</title>
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	<link>http://www.intelligent-artifice.com/2007/04/the_game_design.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2007/04/the_game_design.html/comment-page-1#comment-1011</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Tue, 03 Apr 2007 18:42:22 +0000</pubDate>
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		<description>Hey Fluffy. Yeah, that sounds like the &#039;small g&#039; game designer treatment. &#039;I guess we need you creative types but we don&#039;t really understand what you do and jeez how hard can it be so don&#039;t expect high pay.&#039;

Too bad, I would love to have a decent job in NYC :). By now I can flaunt my indie cred though by mentioning Sprung, not even my savviest friends have heard of it :) I should finish it one of these days (along with a ton of other DS games).
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		<content:encoded><![CDATA[<p>Hey Fluffy. Yeah, that sounds like the &#8216;small g&#8217; game designer treatment. &#8216;I guess we need you creative types but we don&#8217;t really understand what you do and jeez how hard can it be so don&#8217;t expect high pay.&#8217;</p>
<p>Too bad, I would love to have a decent job in NYC :). By now I can flaunt my indie cred though by mentioning Sprung, not even my savviest friends have heard of it :) I should finish it one of these days (along with a ton of other DS games).</p>
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		<title>By: fluffy</title>
		<link>http://www.intelligent-artifice.com/2007/04/the_game_design.html/comment-page-1#comment-1010</link>
		<dc:creator>fluffy</dc:creator>
		<pubDate>Tue, 03 Apr 2007 07:10:00 +0000</pubDate>
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		<description>Well there&#039;s always the opposite approach, taken by Guillemot/Longtail/whatever when I was there, which was to have an overpriced trendy office space (shared with a sister company) in an expensive part of Manhattan and make up for it by paying the employees well below the national average for gamedevs while they have to live in the most expensive city in the country or have a two-hour commute.

(Though from what I hear, they pay their developers a lot better now.  I bet the writers/designers are still making about $12/hour though.  Considering their thrust was towards dialog-driven games, you&#039;d think they&#039;d spend more on dialog, but whatever.)</description>
		<content:encoded><![CDATA[<p>Well there&#8217;s always the opposite approach, taken by Guillemot/Longtail/whatever when I was there, which was to have an overpriced trendy office space (shared with a sister company) in an expensive part of Manhattan and make up for it by paying the employees well below the national average for gamedevs while they have to live in the most expensive city in the country or have a two-hour commute.</p>
<p>(Though from what I hear, they pay their developers a lot better now.  I bet the writers/designers are still making about $12/hour though.  Considering their thrust was towards dialog-driven games, you&#8217;d think they&#8217;d spend more on dialog, but whatever.)</p>
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