Monthly Archives October 2006

Rob Pardo’s keynote at the Austin Game Conference

GameSpot has a write-up of Rob Pardo’s keynote at the Austin Game Conference. Mr. Pardo is the lead game designer on World of Warcraft, which is still taking up a fair amount of my time, so I found this quite interesting (certainly more so than the somewhat misleading article in The Escapist a while back). […]

Advantages of 3D graphics not related to gameplay

Just read a small remark in Greg’s post about Europa Universalis III that I found interesting: 3D? Oh yeah, everything has to be 3D these days. But from what I can tell from the screenshots, this means that the soldiers standing atop your provinces are 3D models instead of sprites. That is to say, no […]