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Rule of thumb suggests: 1% creators, 10% interactors, 89% viewers. (Via Wonderland)
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A clarification of the original post I linked to on the 21st, re: is book publishing hit-driven / bestseller-driven or not. It’s slightly more subtle.
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What it says. World of Warcraft, Second Life. I wonder if it will take off. A different side of spectator mode, or non-player gaming perhaps?
Intelligent Artifice
Games & interactive entertainment: design, production, industry and related topics.
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