Clive Thompson on game durations September 29, 2006
Clive Thompson has written an article on the duration of games, and how it relates to different kinds of gamers.
I call it “the myth of the 40-hour gamer.” Whenever you pick up a narrative adventure game these days, it always comes with this guarantee: This game offers about 40 hours of play.
This is precisely what I was told by Eidos — and countless game reviewers — when I picked up Tomb Raider: Legend earlier this year. As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years, with a reinvigorated control system, elegant puzzles, and an epic storyline involving one of Lara’s long-vanished colleagues. I was hooked — and eager to finish the game and solve the mystery. So I shoved it into my PS2, dual-wielded the pistols and began playing …
… until about four weeks later, when I finally threw in the towel. Why? Because I couldn’t get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours — but still only got two-thirds through.

