Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

The Many Unusual Looking Buildings On Earth February 26, 2006

Filed under: Uncategorized — Jurie @ 9:51

Inspiration for level design maybe? Ironically you’d need to work hard to not just have this come across as fantastic art direction in a game - you don’t have the ‘omg it’s a real building’ factor working for you…

(Via BoingBoing.)

 
 

And Then There Were None February 24, 2006

Filed under: Uncategorized — Jurie @ 9:03

There’s a very nice review on CNN of DreamCatcher Interactive’s adventure game ‘And Then There Were None’, based on the Agatha Christie novel, and written and designed by Lee Sheldon.

 
 

WoW’s Two-Headed Ogre Race February 19, 2006

Filed under: Uncategorized — Jurie @ 17:43

I can’t say anything about it that Alice hasn’t said already. It’s on the Blizzard site so it must be true :)

 
 

Dungeon Runners February 18, 2006

Filed under: Uncategorized — Jurie @ 1:51

Just read about NCSoft’s new MMO, Dungeon Runners via Penny Arcade.

Is this me or is this a brazen WoW clone? The art style… even the names… Embercore Broodling? Shadowspawn Queen? Or am I an MMO n00b and/or blind to Blizzard’s fantasy clichés after 1 year of playing?

Concept art looks great though.

 
 

Labor relations February 17, 2006

Filed under: Uncategorized — Jurie @ 13:39

For about a whole minute, I thought this post on bosses was about conflicts with upper management.

 
 

Speaking of cool new user interfaces

Filed under: Uncategorized — Jurie @ 12:45

… you’ve probably already seen the amazing multi-digit touch-screen video. But if you haven’t, go take a look, it’s awesome.

(Anyone remember that video of the Asian artist making sand drawings on an overhead projector?)

Update: That video was removed from YouTube, but basically it was the TED talk of Jeff Han, whose work can be seen here.

 
 

Augmented reality cell phone soccer game

Filed under: Uncategorized — Jurie @ 11:55

C-LAB, the software arm of Siemens Business Services and the University of Paderborn have created “Kick Real,” which is an AUGMENTED REALITY SOCCER GAME for cell phones. To play, you aim your camera phone down, and the video screen superimposes a soccer field on the live video of your foot. You can see the virtual ball, and “kick” it with your real foot to try and score goals.

Read the same again here.

Augmented reality is one of the upcoming technologies that excite me the most, for various reasons. I expect computer game interface conventions to make their way into the real world through augmented reality, and I’m not talking about games here.

See this earlier post. This technology will break through in less than 5 years. Imagine this and A9.

(Via Robot Wisdom.)

 
 

Best Breakout clone ever? February 16, 2006

Filed under: Uncategorized — Jurie @ 15:29

Breakquest, apparently. It sounds like fun.

(And ooh, a whole site dedicated to physics games.)

(Via Robot Wisdom, that impenetrable site of wonder.)

 
 

Miyazaki Earthsea update February 15, 2006

Filed under: Uncategorized — Jurie @ 19:43

A while back I blogged about Goro Miyazaki directing a movie based on Ursula Le Guin’s Earthsea Cycle, and lamented the fact that I was not able to read Mr. Miyzaki’s blog.

Today I found out that a translation of this blog can be found on Nausicaa.net, source of all knowledge on Miyzazaki and Studio Ghibli.
(more…)

 
 

Animal Crossing Feng Shui

Filed under: Uncategorized — Jurie @ 18:53

I’ve always admired Animal Crossing more as a concept than as an experience. That is, I find the idea hugely fascinating and am glad it exists, but I didn’t particularly enjoy playing the GameCube version a couple of years back. I knew as I was playing it that I was much too goal-oriented, and not playing it ‘right’ but still… I never got into it. (The static facial expressions turned me off to a surprising degree.)

But I always enjoyed the MMO-ish massive exploration side of things. Do X in location Y and Z happens. Perform A on national holiday B and you will see C. It has, to me, a genuine feeling of mystery, of stuff you may be able to discover that others haven’t found, much like Elite, or even World of Warcraft (databases such as Thottbot and Allakhazam notwithstanding).

So imagine my utter delight when I found out through DS Blog that Animal Crossing for the DS has a functioning Feng Shui system. Place your stuff right, and your luck increases and better stuff drops off trees. This has to be the coolest feature in a game since… since… um, I’ll get back to you on that one. For all I know it’s an elaborate hoax, but it’s still cool.

I assume it doesn’t, but it would be even cooler if it actually modelled the dragons and chi and what have you of the theory behind feng shui, and you could properly interact with it, and no-one had noticed this until now… (kind of like finally getting to see that Emerald Dream those nightelfs keep talking about).

 
 
 
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