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	<title>Comments on: Xbox Experience</title>
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	<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-810</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Sun, 04 Dec 2005 17:21:57 +0000</pubDate>
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		<description>I will give it a try when I get the chance. As for release date: Mizuguchi just announced a delay until spring 2006.

&lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=61969&quot; rel=&quot;nofollow&quot;&gt;http://www.eurogamer.net/article.php?article_id=61969&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I will give it a try when I get the chance. As for release date: Mizuguchi just announced a delay until spring 2006.</p>
<p><a href="http://www.eurogamer.net/article.php?article_id=61969" rel="nofollow">http://www.eurogamer.net/article.php?article_id=61969</a></p>
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		<title>By: tobe</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-809</link>
		<dc:creator>tobe</dc:creator>
		<pubDate>Sun, 04 Dec 2005 04:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-809</guid>
		<description>I have to agree about NNN: this truly looked impressive, and after completing the demo I am curious about the full game. As it is still in production (wasn&#039;t the shelf date rumoured around 2007) it hardly counts as a launch title, though. I might be wrong, it&#039;s just something I heard at the party.</description>
		<content:encoded><![CDATA[<p>I have to agree about NNN: this truly looked impressive, and after completing the demo I am curious about the full game. As it is still in production (wasn&#8217;t the shelf date rumoured around 2007) it hardly counts as a launch title, though. I might be wrong, it&#8217;s just something I heard at the party.</p>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-808</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Mon, 28 Nov 2005 07:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-808</guid>
		<description>I didn&#039;t play it. It looked intriguing and I liked the character design, but the depth of field was a bit too much for me. It looked as if you were beating people up during rush hour. There were a lot of characters on screen, but most of them seemed to be just running around and past you - all except the ones you&#039;re hitting with your sword. That seemed a bit weird to me. It struck me more than in, say EA&#039;s Lord of the Rings games, which had similar scenes.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t play it. It looked intriguing and I liked the character design, but the depth of field was a bit too much for me. It looked as if you were beating people up during rush hour. There were a lot of characters on screen, but most of them seemed to be just running around and past you &#8211; all except the ones you&#8217;re hitting with your sword. That seemed a bit weird to me. It struck me more than in, say EA&#8217;s Lord of the Rings games, which had similar scenes.</p>
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		<title>By: soco</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-807</link>
		<dc:creator>soco</dc:creator>
		<pubDate>Mon, 28 Nov 2005 05:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-807</guid>
		<description>did you happen upon Ninety-Nine Nights? that was the only game i was really impressed with there. the demo was incredibly easy to crash and it seemed to happen anytime you&#039;ll pull off some massive kill, but i was quite impressed with the graphics. at first glance they didn&#039;t look so impressive, but after noticing some of the detail like the enhanced focal blur i was rather impressed, even if there was a bit of flocking.</description>
		<content:encoded><![CDATA[<p>did you happen upon Ninety-Nine Nights? that was the only game i was really impressed with there. the demo was incredibly easy to crash and it seemed to happen anytime you&#8217;ll pull off some massive kill, but i was quite impressed with the graphics. at first glance they didn&#8217;t look so impressive, but after noticing some of the detail like the enhanced focal blur i was rather impressed, even if there was a bit of flocking.</p>
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		<title>By: Kotaku</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-811</link>
		<dc:creator>Kotaku</dc:creator>
		<pubDate>Mon, 28 Nov 2005 04:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-811</guid>
		<description>&lt;strong&gt;XBox Roadshow in London, Monday&lt;/strong&gt;

We Euros don&#039;t have the XBox 360 yet. We sit here reading about the frenzy in Best Buy, the crazies spending thousands on eBay, the muggings and the punch-ups, and then we go back to watching Monty Python re-runs...
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		<content:encoded><![CDATA[<p><strong>XBox Roadshow in London, Monday</strong></p>
<p>We Euros don&#8217;t have the XBox 360 yet. We sit here reading about the frenzy in Best Buy, the crazies spending thousands on eBay, the muggings and the punch-ups, and then we go back to watching Monty Python re-runs&#8230;</p>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-806</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Sat, 26 Nov 2005 23:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-806</guid>
		<description>The blooming was remarkably tasteful. And yes, my statement only referred to the transition to next-gen.</description>
		<content:encoded><![CDATA[<p>The blooming was remarkably tasteful. And yes, my statement only referred to the transition to next-gen.</p>
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		<title>By: Factory</title>
		<link>http://www.intelligent-artifice.com/2005/11/xbox_experience.html/comment-page-1#comment-805</link>
		<dc:creator>Factory</dc:creator>
		<pubDate>Sat, 26 Nov 2005 20:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://intelligent-artifice.dreamhosters.com/2005/11/26/xbox-experience/#comment-805</guid>
		<description>&quot;Depth of field was another over-used effect.&quot;
  Well, at least it wasn&#039;t coated in bloom filter mush, erm, I assum.. erm, hope.

&quot;The Xbox 360 and the PS3 are about behemoths battling for your living room and your wallet, not about advancing interactive entertainment in any meaningful way.&quot;
  In fairness, consoles have more innovative games than the PC space nowadays (Even if we exclude the Nintendo consoles), but then again this doesn&#039;t actually contradict the quoted statement.</description>
		<content:encoded><![CDATA[<p>&#8220;Depth of field was another over-used effect.&#8221;<br />
  Well, at least it wasn&#8217;t coated in bloom filter mush, erm, I assum.. erm, hope.</p>
<p>&#8220;The Xbox 360 and the PS3 are about behemoths battling for your living room and your wallet, not about advancing interactive entertainment in any meaningful way.&#8221;<br />
  In fairness, consoles have more innovative games than the PC space nowadays (Even if we exclude the Nintendo consoles), but then again this doesn&#8217;t actually contradict the quoted statement.</p>
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