Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Shadow of the Colossus, attempt 1 October 29, 2005

Filed under: Uncategorized — Jurie @ 11:58

Imagine if the first opponent you meet in a game is a boss. Can you say “Bambi Meets Godzilla”?

My personal code of honor now requires that I throw the game into the corner of my living room.

Update: My second attempt was more successful. Two colossi have bitten the dust. (Sorry, Tobe)

More update: Here is an interesting, a-ha, perspective on the game. Everything is sexy if you look at it the right way.

 

4 Comments for this post

 
tobe Says:

I’ll buy your copy :)

 
Geek Says:

Don’t give up. It takes a bit to get used to some of the control anomalies, but the thing is just fantastic. Game of the year, we say.

 
Jurie Horneman Says:

Thanks, I did, and I agree :) It’s in a league of it’s own, together with Ico.

 
tobe Says:

Well, that’s ok. I think every game designer should get their copy of the game, even if it is only for the sake of studying it’s pitfalls.

I’m way past colossus No.4 now, and I still think it is one of the most beautifully crafted and boring experiences I’ve had in years.

The core game play seems to be focus around either searching over long periods, or waiting for tutorial messages to give you that one fundamental hint to _begin_ attacking a colossus. Let me know when you’re through!

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