Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

I care because you do June 22, 2005

Filed under: Uncategorized — Jurie @ 1:14

Somewhere around level… 55? - a few weeks ago at least, I lost most of my interest in World of Warcraft, and stopped playing it every single day. The nice weather had something to do with it.

Today I started out at 59-and-a-half, and because people started snickering behind my back, I suddenly became motivated to get the whole topic of XP over with once and for all. So in an epic 3 hour stint, and with the help of some extremely nice friends, I power-levelled to level 60, the current level cap. I got there at 23:56!

So now I can quietly do all the high level instances, do quests to follow the story, etc. etc. And maybe check out that PvP thing the kids are wild about, not to mention Battlegrounds.

Although I doubt I will get back to several hours a day soon (I once played an average of 7 hours a day…). I tend to like things a lot, then get bored. It took longer to get bored with WoW than I expected, but I think it pretty much happened a few weeks ago.

So, more time for posting here? Maybe. Except I got these really cool new cookbooks, and I want to try out the recipes… How hard can it be to make boeuf bourguignonne?

 
 

EA previews next-gen content June 11, 2005

Filed under: Uncategorized — Jurie @ 10:38

Just found this in my Drafts folder. I wrote it a while ago: obviously the news item this was inspired by has long been superseded by the next-gen revelations at E3. But my point is, I hope, still valid.

At the recent Credit-Suisse First Boston Technology Conference, Electronic Arts, further pushing its status as the games industry’s leading protagonist, showed some images it claimed are representative of what next-generation home consoles will be capable of.

EA spokesman and CFO Warren Jensen presented two images, one of Madden and one representing future Need for Speed software, both renders of projected graphical output.

“Imagine that the characters in a football [game] will be capable of showing real emotion,” said Jensen. “That’s what’s going to be possible with the next generation of technology.”

That’s the whole article at SPOnG.com - all that’s missing are the screenshots, which are pretty pre-rendered screens. This is only newsworthy because it’s EA saying it, and because it’s happening now (I refuse to take this seriously).

Any major developer must be doing more or less the same thing: think of what is probably going to be possible, let artists do mock-ups showing how cool that would look, keep it pinned to everyone’s walls. It’s a good way of setting a stretch goal. (See also what I wrote about the Killzone 2 video recently.)

At least, for visual quality. This is going to be the first generation shift where the diminishing returns should become pretty obvious to everyone (see here for another opinion). As was pointed out by Jason Rubin a while ago, an Xbox game looks better than a PS1 game to a degree that it impacts the experience, but apart from that games haven’t changed that much. We’re used to 3D now, we know what works, we can crank stuff out pretty quickly. It’s mature. We have new gadgets, such as the Eye Toy. We have online if we want. What will be the USP for next-gen? HDTV? Whoop-dee-doo.

More on this later.

 
 

Game effects revisited June 5, 2005

Filed under: Uncategorized — Jurie @ 11:31

Well, it turns out I’m not the only one to think about the inherent contradiction of game effects.

 
 
 
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