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	<title>Comments on: Augmented reality</title>
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	<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Democracy in Action</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-589</link>
		<dc:creator>Democracy in Action</dc:creator>
		<pubDate>Mon, 14 Feb 2005 04:31:32 +0000</pubDate>
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		<description>Hi I am a free Iraqi who votes.  We took a vote and you need to post more frequently.  This is our decision to you.
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		<content:encoded><![CDATA[<p>Hi I am a free Iraqi who votes.  We took a vote and you need to post more frequently.  This is our decision to you.</p>
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		<title>By: markus</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-588</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Mon, 14 Feb 2005 02:48:07 +0000</pubDate>
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		<description>for everybody also refusing to install anything from Real ever again there&#039;s Real Alternative: &lt;a href=&quot;http://www.free-codecs.com/download/Real_Alternative.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.free-codecs.com/download/Real_Alternative.htm&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>for everybody also refusing to install anything from Real ever again there&#8217;s Real Alternative: <a href="http://www.free-codecs.com/download/Real_Alternative.htm" rel="nofollow">http://www.free-codecs.com/download/Real_Alternative.htm</a></p>
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		<title>By: Aubrey</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-587</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Wed, 09 Feb 2005 17:46:00 +0000</pubDate>
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		<description>There&#039;s going to be *some* lag for a while, unfortunately. As hardware increases to tackle the strain of existing methods, you just know that we&#039;ll strain to saturate the CPU with undeniably more advanced and useful image processing approaches.

I was involved briefly with a UCL AR project. The key-phrase I took with me was &quot;shared hallucination&quot; - the idea that you could walk around a city space, and see this extra layer of reality on top of things which others would also be able to see, and interact with. Apart from linking values to control objects (moving around a Mars Bar to extend the length of a CG building, for example) that was the most interesting concept to me.</description>
		<content:encoded><![CDATA[<p>There&#8217;s going to be *some* lag for a while, unfortunately. As hardware increases to tackle the strain of existing methods, you just know that we&#8217;ll strain to saturate the CPU with undeniably more advanced and useful image processing approaches.</p>
<p>I was involved briefly with a UCL AR project. The key-phrase I took with me was &#8220;shared hallucination&#8221; &#8211; the idea that you could walk around a city space, and see this extra layer of reality on top of things which others would also be able to see, and interact with. Apart from linking values to control objects (moving around a Mars Bar to extend the length of a CG building, for example) that was the most interesting concept to me.</p>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-586</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Wed, 09 Feb 2005 15:12:16 +0000</pubDate>
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		<description>Hmm... good points. It should only be a matter of time for the latency problems to be solved, I don&#039;t think it&#039;s as inherently tricky as VR. (But then, I just woke up and have no practical experience with either.)

I definitely agree your example would have been more impressive. The two PDAs could show different data filters, even data from different providers. And if they&#039;d used a foldable map of Vienna, some fake buildings and some juicy data (something like a9&#039;s new Yellow Pages!), they could probably waltz (ah ah) into the offices of any mobile operator here and walk out with a big contract.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; good points. It should only be a matter of time for the latency problems to be solved, I don&#8217;t think it&#8217;s as inherently tricky as VR. (But then, I just woke up and have no practical experience with either.)</p>
<p>I definitely agree your example would have been more impressive. The two PDAs could show different data filters, even data from different providers. And if they&#8217;d used a foldable map of Vienna, some fake buildings and some juicy data (something like a9&#8242;s new Yellow Pages!), they could probably waltz (ah ah) into the offices of any mobile operator here and walk out with a big contract.</p>
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		<title>By: Noah Falstein</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-585</link>
		<dc:creator>Noah Falstein</dc:creator>
		<pubDate>Wed, 09 Feb 2005 12:29:46 +0000</pubDate>
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		<description>The Invisible Train people were showing it off at Imagina (sorry not to have you there this year, Jurie!) and it was kind of neat but underwhelming.  I remember seeing the first Interactive Videodisc game back in around 1982 and having a similar feeling - kind of cool, definitely crude, and probably the harbinger of an interesting future.  But as with other VR displays in my experience there was a very perceptible lag if you moved the viewing device (standard PDAs with cameras, which was cool) and the application was less than exciting.  If they&#039;d had a mockup of a city block with little menus and reviews appearing when you looked at restaurants, bus schedules when you saw a bus stop (or a bus!) etc. I think it would have been more inspiring than trying to keep two trains from crashing.  I don&#039;t know if I&#039;ve properly conveyed my mix of excitement and disappointment here, but it was definitely an ambiguous experience.</description>
		<content:encoded><![CDATA[<p>The Invisible Train people were showing it off at Imagina (sorry not to have you there this year, Jurie!) and it was kind of neat but underwhelming.  I remember seeing the first Interactive Videodisc game back in around 1982 and having a similar feeling &#8211; kind of cool, definitely crude, and probably the harbinger of an interesting future.  But as with other VR displays in my experience there was a very perceptible lag if you moved the viewing device (standard PDAs with cameras, which was cool) and the application was less than exciting.  If they&#8217;d had a mockup of a city block with little menus and reviews appearing when you looked at restaurants, bus schedules when you saw a bus stop (or a bus!) etc. I think it would have been more inspiring than trying to keep two trains from crashing.  I don&#8217;t know if I&#8217;ve properly conveyed my mix of excitement and disappointment here, but it was definitely an ambiguous experience.</p>
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		<title>By: chrisf</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-584</link>
		<dc:creator>chrisf</dc:creator>
		<pubDate>Mon, 07 Feb 2005 08:24:26 +0000</pubDate>
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		<description>&lt;a href=&quot;http://www.gris.informatik.tu-darmstadt.de/~nbraun/index_official.html&quot; rel=&quot;nofollow&quot;&gt;http://www.gris.informatik.tu-darmstadt.de/~nbraun/index_official.html&lt;/a&gt;

this guy has done some cool stuff with AR in a tourist attraction in Heidelberg, incorporating some interesting interactive story technology.</description>
		<content:encoded><![CDATA[<p><a href="http://www.gris.informatik.tu-darmstadt.de/~nbraun/index_official.html" rel="nofollow">http://www.gris.informatik.tu-darmstadt.de/~nbraun/index_official.html</a></p>
<p>this guy has done some cool stuff with AR in a tourist attraction in Heidelberg, incorporating some interesting interactive story technology.</p>
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		<title>By: Damion Schubert</title>
		<link>http://www.intelligent-artifice.com/2005/02/augmented_reali.html/comment-page-1#comment-583</link>
		<dc:creator>Damion Schubert</dc:creator>
		<pubDate>Sun, 06 Feb 2005 18:10:30 +0000</pubDate>
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		<description>Talking about this stuff without even a passing link to the supercool stuff that Mine Control is doing is almost criminal.  Their work is in merging shadows with computer imagery, and is amazing to witness live in action.  &lt;a href=&quot;http://www.mine-control.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.mine-control.com/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Talking about this stuff without even a passing link to the supercool stuff that Mine Control is doing is almost criminal.  Their work is in merging shadows with computer imagery, and is amazing to witness live in action.  <a href="http://www.mine-control.com/" rel="nofollow">http://www.mine-control.com/</a></p>
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