What I like about Katamari Damacy

I just finished Katamari Damacy. I started playing Monday night, now it’s Wednesday night. I guess I played about 8-12 hours in total. Here’s what I liked about the game:

  • The save game selection screen
  • Looking up in the tutorial level
  • Looking down in the constellation screen
  • The TV in the living room
  • The King of All Cosmos and his parenting skills (and his diary)
  • The Prince
  • What you see when a level is loaded
  • Starting with a 1m katamari and going all the way to 300m in one level
  • Wiggling creatures and screaming people attached to my katamari
  • Despite the fact that aforementioned creatures and people get collapsed into flaming balls of gas, it’s a non-violent game
  • What happens when you lose a level (somehow I saw this a lot on star 7)
  • The music
  • The fact that it’s a short game, but there seems to be genuinely cool hidden stuff
  • The very satisfying ending (I didn’t even get the ‘UN mode’ even though I’d seen it at GDC…)
  • Easy access to everything you’ve seen or unlocked
  • The visual style and general upbeat wackiness
  • “Oh! I feel it! I feel the cosmos!”

Update: Fixed stupid typos.

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