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	<title>Comments on: Harmonix</title>
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	<link>http://www.intelligent-artifice.com/2004/04/harmonix.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
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		<title>By: Aubrey</title>
		<link>http://www.intelligent-artifice.com/2004/04/harmonix.html/comment-page-1#comment-217</link>
		<dc:creator>Aubrey</dc:creator>
		<pubDate>Tue, 06 Apr 2004 21:56:20 +0000</pubDate>
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		<description>The interview was cool. I was very interested to hear about amplitude&#039;s flat highway approach, as opposed to frequency&#039;s tunnel approach. It&#039;s a shame that they felt they had to make that decision based on marketing. Oh well. Amplitude is still a great game (certainly one of my favourites).
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		<content:encoded><![CDATA[<p>The interview was cool. I was very interested to hear about amplitude&#8217;s flat highway approach, as opposed to frequency&#8217;s tunnel approach. It&#8217;s a shame that they felt they had to make that decision based on marketing. Oh well. Amplitude is still a great game (certainly one of my favourites).</p>
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		<title>By: Markus Friedl</title>
		<link>http://www.intelligent-artifice.com/2004/04/harmonix.html/comment-page-1#comment-216</link>
		<dc:creator>Markus Friedl</dc:creator>
		<pubDate>Tue, 06 Apr 2004 04:17:15 +0000</pubDate>
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		<description>now you&#039;re getting really ambitious Jurie eh?? ;) 5 posts in 2 days?... keep it up (not that I would be interested in all that...)</description>
		<content:encoded><![CDATA[<p>now you&#8217;re getting really ambitious Jurie eh?? ;) 5 posts in 2 days?&#8230; keep it up (not that I would be interested in all that&#8230;)</p>
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