Intelligent Artifice

A blog on interactive entertainment: design, production, industry and related topics.

 

Harvey and Randy Smith leave Ion Storm Austin April 14, 2004

Filed under: Uncategorized — Jurie @ 23:55

Harvey is one of the people I saw a couple of times at this year’s GDC, and figured I’d say hello to when we weren’t both running around, and then that never happened. I actually sat next to Randy for some time at GDC but didn’t recognise him the first ten minutes or so. So it goes.

Here is an interview with Harvey over at Gamespy, and here is one with Gamespot. What’s nice about the interviews is how much he talks about the relationship between being an effective, creative person, and being a well-rounded person. Lame as it may sound, this is one reason why I occasionally post things here which are not directly related to games.

I can’t find much word on what Randy is doing now, apart from the rants of irate Thief fans, but his departure seems to have been less than amicable. Again, so it goes. I wish all of them good luck.

 
 

GDC 2004: Game Design Methods of ICO

Filed under: Game Design, Games — Jurie @ 20:45

Kenji Kaido and Fumito Ueda gave a lecture on the development of ICO, one of my favorite games ever. The slides were often quite complex and went by really quickly. Luckily, my friend and esteemed coworker Gunter Piringer took really good pictures, which he gracefully allowed me to post online. (If I’d known this, I wouldn’t have been scribbling frantically in my notebook.)

The audience was asked not to record the movies that were shown, but they didn’t contain much information anyway. ICO looked astoundingly good on PS1, and in general I was reminded of how beautiful the game is.

The lecture was interesting, but basically Mr. Kaido and Mr. Ueda confirmed what I believe is obvious when one sees the game: they ruthlessly removed everything from the game which did not support the emotional experience, and in this they went further than pretty much any other game I can think of. The result is a very intense and focussed experience. It’s not something that can be done for every game, but it’s a powerful lesson.

Mr. Kaido and Mr. Ueda explained the various details of their approach, but there were few surprises: they did a great job, using techniques which make sense, even if they are not easy to reproduce. The only thing which was really new to me, and perhaps my biggest concrete takeaway from this year’s GDC, was Mr. Ueda’s insistence on the importance of fingertips in animation. He said that he was unhappy about the quality of the animations and had the fingertips re-animated. Considering the on-screen size of the characters, and given that the game was under development for 4 years and there presumably was ample time to tune and tweak the animations, I was impressed by this detail. On the other hand (no pun intended), it makes sense. Hand movements are hard to capture, but an important aspect of human communication.

Finally, we were shown a few tantalising images of what was presumably ICO 2, but alas, no concrete details.

If you want to know what was said at the lecture, the following should help:

  • An interview with Mr. Ueda over at Gaming Intelligence Agency.
  • Another interview at Team PS2.
  • An article describing the development of ICO over at 1UP.com.
  • Finally, a report of the lecture at Gamespy.

Update: Another set of slides can be found here. Although I did not compare them in detail, it looks like my collection is more complete.

 
 

New gaming statistics site April 13, 2004

Filed under: Uncategorized — Jurie @ 17:15

I’ve added GameStats, a new gaming statistics site, to my Game Information Site list. I haven’t checked it out in detail yet. It’s run by IGN and Gamespy. I’d forgotten they had merged.

 
 

GDC 2004: My overall impression April 12, 2004

Filed under: Industry, Personal — Jurie @ 20:11

The GDC has always been intense and exhausting (a point which was particularly driven home at the wonderfully laid-back Imagina, where there was time for good conversation), but this year it was more so than the previous years. I was already feeling the over-stimulated on Monday and Tuesday, whereas these are normally the calm days before the full onslaught of Wednesday to Friday, when the Classic Pass hordes break through the gates. There were definitely more attendees, and the general buzz was a lot less subdued than last year.

If I didn’t schedule time for talking to people, it was highly unlikely I would be able to sit down and talk with them. I would see them walking by, and assumed I would see them again later when we would both have time to talk, but often this never happened. Luckily, I did schedule time and did get to talk to many friends. It is always strange to meet friends from Europe in the US, but it’s nevertheless a cool thing.

Good lectures (and round tables and panels etc.) can inspire, entertain and give interesting information about how other people approach things, or practical knowledge you can apply immediately or in the long term. Even if they do not do this, at least you get a feeling of where you are relative to others. Many of the lectures I saw were entertaining. Some that should have been interesting weren’t, for some reason. I can practically not think of any practical knowledge I picked up (although I did get inklings of things to follow up). And I was not really inspired.

Perhaps I was not relaxed enough to absorb things, because of the general intensity, and because this was the first GDC where I actually had a fair number of meetings. I missed some of the lectures which I later heard good things about.

My reasons for attending the GDC are: meeting old friends and making new ones, getting a feeling of being part of a larger community, and learning new things. I definitely met a lot of people and had fun. I even went to some of the parties, something I’ve never done in the past, although I can’t say it was worth it. I got the community feeling - I even joined the IGDA. But I don’t feel I’ve learned a lot of new things, at least not from the content of the conference.

I wonder what it will be like in the future, in a new location and with even more people. I will miss San Jose. People are already discussing what is going to take the place of the Fairmont lobby. If I can attend again next year, it will be interesting to see how things develop.

 
 

Disturbing chicken-based entertainment April 8, 2004

Filed under: Fun — Jurie @ 21:00

Yes. Well. There’s this site, see? It’s called “Subservient Chicken” and -

Wait! Come back!

It’s not what you think. Well, it sort of is I guess. Except it’s made by Burger King.

That’s right.

And it is sort of interactive. You can type in commands. And the chicken executes them. Cause it’s subservient. It’s a 6 foot subservient chicken, wearing garters, sponsored by Burger King.

Go on then. Follow the link, you know you want to. And if it creeps you out, well, I got the link from a guy called Mike. Blame him.

Cheats. Try: dance, pray, jump, sit down, go vegan. Try giving commands involving McDonald’s. Try naughty stuff. You perv.

 
 

Coolest middleware brochure ever

Filed under: Development, Fun — Jurie @ 13:53

CRI Middleware Co. Ltd., a Japanese middleware company, has the coolest marketing brochure ever. And their products sound good too.

 
 

Metroid - a John Woo movie? April 7, 2004

Filed under: Other Media — Jurie @ 20:17

According to this article, John Woo has optioned the movie rights to Nintendo’s Metroid franchise. It also describes some of the other games his game development company, Tiger Hill Games, is working on, and what Woo’s input is.

 
 

Harmonix April 5, 2004

Filed under: Games, Personal — Jurie @ 9:12

Gamecritics.com has published an interview with Alex Rigopulos, co-founder and CEO of Harmonix. He talks about the history of the company and their games Frequency, Amplitude and Karaoke Revolution. It’s pretty interesting.

I know some people at Harmonix, and at GDC this year I had the pleasure of visiting them in one of their hotel rooms. I played Karaoke Revolution (evidence of which can be seen here) and saw the new game they currently have in development, which does something very cool I won’t mention here. I had a great time - thanks to all the people from Harmonix for their hospitality! I urge everyone buy a copy of Karaoke Revolution, it’s a lot of fun.

(Interview link found on Slashdot Games.)

 
 

Weird Japanese game update: Happiness Controller, Uo

Filed under: Games — Jurie @ 8:48

I just read this article on GamePro about Happiness Controller, an upcoming game from Sony.

The goal of Happiness Controller is to make 100 people that you control happy. The kinds of characters the player needs to keep happy drastically vary, from the white collar average Joe to a social recluse. Each character has their own daily cycle, enabling you to control interactions at home, in the workplace, or outside. Some of the types of people you need to make happy include:

  • Happily married businessman, whose company is about to go bankrupt
  • Manga artist
  • Party animal with an utter disregard for everybody around her
  • A child whose father is a slob, and whose mother comes home late at night drunk
  • Bar club hostess, who gets paid to listen to rich Japanese businessmen talk

I definitely like the choice of subject matter. Very original, and quite daring. I wonder how tightly setting and gameplay are integrated though.

And while you’re over there, have a look at this preview of Uo: The Seven Seas and the Tale of the Nushi, a game where you play a fish, and which apparently has sophisticated chewing and eating game mechanics.

(From Slashdot Games.)

Update: this post appeared on TV. Sort of. If you’re interested in weird Japanese games, you may also want to read this post and this really long one on innovation.

 
 

GDC 2004: More pics April 4, 2004

Filed under: Fun, Industry, Personal — Jurie @ 15:33

I have done some some rigorous pruning of my GDC pictures, and the ones that may be amusing or edifying in some way can be perused here.

The intro picture was shamelessly stolen from Thad. His pictures are working again, or at least they did the last time I checked. You may have to click through some rants against Apple to get to them.

There may be more pictures to come, but not ones made by me.

 
 
 
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