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	<title>Comments on: Third IGDA Vienna chapter meeting</title>
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	<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html</link>
	<description>Games &#38; interactive entertainment: design, production, industry and related topics</description>
	<pubDate>Fri, 30 Jul 2010 06:15:44 +0000</pubDate>
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		<title>By: eyeweiss</title>
		<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html/comment-page-1#comment-206</link>
		<dc:creator>eyeweiss</dc:creator>
		<pubDate>Wed, 24 Mar 2004 22:29:20 +0000</pubDate>
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		<description>&lt;strong&gt;Viennese IGDA meeting a huge success!&lt;/strong&gt;

The first official viennese IGDA meeting
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		<content:encoded><![CDATA[<p><strong>Viennese IGDA meeting a huge success!</strong></p>
<p>The first official viennese IGDA meeting</p>
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		<title>By: codemonkey uk from Hulver's site</title>
		<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html/comment-page-1#comment-205</link>
		<dc:creator>codemonkey uk from Hulver's site</dc:creator>
		<pubDate>Thu, 18 Mar 2004 20:29:39 +0000</pubDate>
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		<description>&lt;strong&gt;Vienna IGDA Chapter Meeting&lt;/strong&gt;

On Tuesday I gave the talk I wrote (photos, slides) for the ACCU Conference for the first time at the IGDA Vienna Chapter meeting. The talk was planned for 45 minutes, and took about 30min, plus some questions at the end. It mostly went okay, I lost...</description>
		<content:encoded><![CDATA[<p><strong>Vienna IGDA Chapter Meeting</strong></p>
<p>On Tuesday I gave the talk I wrote (photos, slides) for the ACCU Conference for the first time at the IGDA Vienna Chapter meeting. The talk was planned for 45 minutes, and took about 30min, plus some questions at the end. It mostly went okay, I lost&#8230;</p>
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		<title>By: Markus Friedl</title>
		<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html/comment-page-1#comment-204</link>
		<dc:creator>Markus Friedl</dc:creator>
		<pubDate>Wed, 17 Mar 2004 17:51:40 +0000</pubDate>
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		<description>ha... chicken out??? who? where? huh??? *confused* :P</description>
		<content:encoded><![CDATA[<p>ha&#8230; chicken out??? who? where? huh??? *confused* :P</p>
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		<title>By: Jurie Horneman</title>
		<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html/comment-page-1#comment-203</link>
		<dc:creator>Jurie Horneman</dc:creator>
		<pubDate>Wed, 17 Mar 2004 17:04:56 +0000</pubDate>
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		<description>Thanks... I'm glad *I* didn't chicken out at the last moment... ;P

Technical difficulties are an essential part of a presentation. It's like a ritual to appease the gods of bad luck. If we hadn't had some problems with PowerPoint, the building probably would have collapsed or something.</description>
		<content:encoded><![CDATA[<p>Thanks&#8230; I&#8217;m glad *I* didn&#8217;t chicken out at the last moment&#8230; ;P</p>
<p>Technical difficulties are an essential part of a presentation. It&#8217;s like a ritual to appease the gods of bad luck. If we hadn&#8217;t had some problems with PowerPoint, the building probably would have collapsed or something.</p>
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	<item>
		<title>By: Markus Friedl</title>
		<link>http://www.intelligent-artifice.com/2004/03/third_igda_vien.html/comment-page-1#comment-202</link>
		<dc:creator>Markus Friedl</dc:creator>
		<pubDate>Wed, 17 Mar 2004 16:36:02 +0000</pubDate>
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		<description>yep... it was a cool evening and definitely a sign activity in the austrian game community is actually on the rise... ;)

jurie, congrats to you as well... interesting talk (especially the video-part... ;)  )</description>
		<content:encoded><![CDATA[<p>yep&#8230; it was a cool evening and definitely a sign activity in the austrian game community is actually on the rise&#8230; ;)</p>
<p>jurie, congrats to you as well&#8230; interesting talk (especially the video-part&#8230; ;)  )</p>
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